bgfx/3rdparty/glsl-optimizer/tests/fragment/estest1-in.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

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struct v2f {
vec4 pos;
vec2 uv0;
vec2 uv1;
};
uniform vec4 _Color;
uniform sampler2D _Detail;
uniform sampler2D _MainTex;
vec4 frag( in v2f i );
vec4 frag( in v2f i ) {
vec4 c;
c = (_Color * texture2D( _MainTex, i.uv0));
c = ((c * texture2D( _Detail, i.uv1)) * 2.00000);
return c;
}
varying vec4 xlv_TEXCOORD0;
varying vec4 xlv_TEXCOORD1;
void main() {
vec4 xl_retval;
v2f xlt_i;
xlt_i.uv0 = vec2( xlv_TEXCOORD0);
xlt_i.uv1 = vec2( xlv_TEXCOORD1);
xl_retval = frag( xlt_i);
gl_FragData[0] = vec4( xl_retval);
}