23 lines
548 B
Plaintext
23 lines
548 B
Plaintext
uniform sampler2D _MainTex;
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uniform sampler2D _RampTex;
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varying vec2 varUV;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, varUV);
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vec4 tmpvar_2;
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tmpvar_2.x = texture2D (_RampTex, tmpvar_1.xx).x;
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tmpvar_2.y = texture2D (_RampTex, tmpvar_1.yy).y;
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tmpvar_2.z = texture2D (_RampTex, tmpvar_1.zz).z;
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tmpvar_2.w = tmpvar_1.w;
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gl_FragData[0] = tmpvar_2;
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}
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// stats: 0 alu 4 tex 0 flow
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// inputs: 1
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// #0: varUV (high float) 2x1 [-1]
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// textures: 2
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// #0: _MainTex (high 2d) 0x0 [-1]
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// #1: _RampTex (high 2d) 0x0 [-1]
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