34 lines
590 B
Plaintext
34 lines
590 B
Plaintext
uniform int loopNum;
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void main ()
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{
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vec4 r_1;
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int myIdx_2;
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r_1 = vec4(0.0, 0.0, 0.0, 0.0);
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myIdx_2 = 1;
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while (true) {
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if ((myIdx_2 >= loopNum)) {
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break;
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};
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r_1.x = (r_1.x + 1.0);
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r_1.y = (r_1.y + 2.0);
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r_1.z = (r_1.z + 3.0);
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myIdx_2++;
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};
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myIdx_2 = 2;
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while (true) {
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if ((myIdx_2 >= loopNum)) {
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break;
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};
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r_1.x = (r_1.x + 1.0);
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r_1.y = (r_1.y + 2.0);
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r_1.z = (r_1.z + 3.0);
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myIdx_2++;
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};
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gl_FragColor = r_1;
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}
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// stats: 13 alu 0 tex 4 flow
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// uniforms: 1 (total size: 0)
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// #0: loopNum (high int) 1x1 [-1]
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