bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-loop-share-index-out.txt
2015-07-28 20:04:55 -07:00

34 lines
590 B
Plaintext

uniform int loopNum;
void main ()
{
vec4 r_1;
int myIdx_2;
r_1 = vec4(0.0, 0.0, 0.0, 0.0);
myIdx_2 = 1;
while (true) {
if ((myIdx_2 >= loopNum)) {
break;
};
r_1.x = (r_1.x + 1.0);
r_1.y = (r_1.y + 2.0);
r_1.z = (r_1.z + 3.0);
myIdx_2++;
};
myIdx_2 = 2;
while (true) {
if ((myIdx_2 >= loopNum)) {
break;
};
r_1.x = (r_1.x + 1.0);
r_1.y = (r_1.y + 2.0);
r_1.z = (r_1.z + 3.0);
myIdx_2++;
};
gl_FragColor = r_1;
}
// stats: 13 alu 0 tex 4 flow
// uniforms: 1 (total size: 0)
// #0: loopNum (high int) 1x1 [-1]