bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-bad-framebufferfetch-metal-translation-outES3.txt
2016-10-31 19:11:19 -07:00

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#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : enable
layout(location=0) inout mediump vec4 _glesFragData[4];
in highp vec2 inUV;
void main ()
{
highp vec4 tmpvar_1;
tmpvar_1 = inUV.xxxx;
_glesFragData[0] = tmpvar_1;
}
// stats: 0 alu 0 tex 0 flow
// inputs: 1
// #0: inUV (high float) 2x1 [-1]