16 lines
318 B
Plaintext
16 lines
318 B
Plaintext
#version 300 es
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#extension GL_EXT_shader_framebuffer_fetch : enable
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layout(location=0) inout mediump vec4 _glesFragData[4];
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in highp vec2 inUV;
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void main ()
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{
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highp vec4 tmpvar_1;
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tmpvar_1 = inUV.xxxx;
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_glesFragData[0] = tmpvar_1;
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}
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// stats: 0 alu 0 tex 0 flow
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// inputs: 1
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// #0: inUV (high float) 2x1 [-1]
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