27 lines
330 B
Plaintext
27 lines
330 B
Plaintext
#version 300 es
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out lowp vec4 _fragData;
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void main()
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{
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if (gl_FragCoord.x==1.0)
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discard;
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float a;
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if (2==3)
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a = 2.0;
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if (3==4)
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a = 3.0;
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else
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a = 4.0;
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for (int i = 0; i < 10; ++i)
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a += 1.0;
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do {
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a += 2.0;
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} while (0==1);
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a += 1.0;
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a *= a;
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a = -a;
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--a;
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a = sqrt(a);
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a = 1.0 / a;
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_fragData = vec4(a);
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}
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