29 lines
783 B
GLSL
29 lines
783 B
GLSL
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void Fn1(float4x4 p) { }
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float4 main() : SV_TARGET
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{
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const float4x4 mat1c = 0.20;
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const float4x4 mat2c = {2, 2.1, 2.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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const float4x4 mat3c = (float4x4)float1(0.1);
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float4x4 mat1 = 0.25;
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float4x4 mat2 = {3, 3.1, 3.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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float4x4 mat3 = (float4x4)0.375;
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// float4x4 mat5 = (float4x4)Fn2(); // TODO: enable when compex rvalue handling is in place
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float4x4 mat4;
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mat4 = 0.75;
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mat4 = float4x4(4, 4.1, 4.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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mat4 = (float4x4)0.5;
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mat4 *= 0.75;
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mat4 += 0.75;
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mat4 -= 0.5;
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mat4 /= 2.0;
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Fn1(5.0); // test calling fn accepting matrix with scalar type
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return mat1c[0] + mat3c[0] + mat1[1] + mat4[2];
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}
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