15 lines
241 B
GLSL
15 lines
241 B
GLSL
#version 310 es
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in mediump float ps;
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(ps);
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gl_Position *= float(4 - gl_VertexIndex);
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gl_PointSize = ps;
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gl_PointSize *= float(5 - gl_InstanceIndex);
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}
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