bgfx/3rdparty/glslang/Test/spv.300BuiltIns.vert

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2016-12-16 01:19:54 +03:00
#version 310 es
in mediump float ps;
invariant gl_Position;
void main()
{
gl_Position = vec4(ps);
gl_Position *= float(4 - gl_VertexIndex);
gl_PointSize = ps;
gl_PointSize *= float(5 - gl_InstanceIndex);
}