bgfx/3rdparty/glslang/Test/hlsl.deadFunctionMissingBody.vert
Branimir Karadžić 1c392b8c94 Updated glslang.
2016-12-17 12:38:22 -08:00

9 lines
199 B
GLSL

float4 main(): SV_Target0 { return 0; }
struct Surface { float3 albedo; };
Surface surfaceShader(float fade);
Surface surfaceShaderExec()
{
float fade = 0;
return surfaceShader(0);
}