9 lines
199 B
GLSL
9 lines
199 B
GLSL
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float4 main(): SV_Target0 { return 0; }
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struct Surface { float3 albedo; };
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Surface surfaceShader(float fade);
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Surface surfaceShaderExec()
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{
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float fade = 0;
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return surfaceShader(0);
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}
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