bgfx/examples/common/debugdraw/varying.def.sc
2019-01-22 22:31:41 +01:00

11 lines
370 B
Scala

vec3 a_position : POSITION;
uvec4 a_indices : BLENDINDICES;
vec4 a_color0 : COLOR0;
vec2 a_texcoord0 : TEXCOORD0;
vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec4 v_color0 : COLOR = vec4(1.0, 0.0, 0.0, 1.0);
float v_stipple : TEXCOORD0 = 0.0;
vec3 v_view : TEXCOORD0 = vec3(0.0, 0.0, 0.0);
vec3 v_world : TEXCOORD1 = vec3(0.0, 0.0, 0.0);