bgfx/examples
Branimir Karadžić 5d83b6fa4c Fixed VS build.
2016-11-28 23:32:23 -08:00
..
00-helloworld Fixed VS build. 2016-11-28 23:32:23 -08:00
01-cubes Fixed build error. 2016-11-27 21:53:25 -08:00
02-metaballs Rebuilt shaders. 2016-10-31 22:13:21 -07:00
03-raymarch Fixed MSVC L4 warnings. 2016-05-06 21:29:47 -07:00
04-mesh Fixed MSVC L4 warnings. 2016-05-06 21:29:47 -07:00
05-instancing Fixed MSVC L4 warnings. 2016-05-06 21:29:47 -07:00
06-bump Fixed MSVC L4 warnings. 2016-05-06 21:29:47 -07:00
07-callback Changed getSupportedRenderers function. 2016-10-07 16:58:26 -07:00
08-update Cleanup. 2016-10-22 14:26:58 -07:00
09-hdr Fixed build. 2016-11-20 14:10:54 -08:00
10-font Fixed MSVC L4 warnings. 2016-05-06 21:29:47 -07:00
11-fontsdf Happy New Year! 2016-01-01 00:11:04 -08:00
12-lod WIP: Texture array support. 2016-08-19 21:05:37 -07:00
13-stencil Added simple texture viewer tool. 2016-04-21 22:12:35 -07:00
14-shadowvolumes API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975. 2016-11-15 20:23:52 -08:00
15-shadowmaps-simple Fixed leak. 2016-10-18 21:01:11 -07:00
16-shadowmaps API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975. 2016-11-15 20:23:52 -08:00
17-drawstress Rebuilt shaders. 2016-10-31 22:13:21 -07:00
18-ibl Fixed calcTextureSize. 2016-08-22 14:17:08 -07:00
19-oit WIP: Texture array support. 2016-08-19 21:05:37 -07:00
20-nanovg Fixed issue #902. 2016-09-06 19:13:13 -07:00
21-deferred API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975. 2016-11-15 20:23:52 -08:00
22-windows Cleanup. 2016-11-14 21:46:59 -08:00
23-vectordisplay API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975. 2016-11-15 20:23:52 -08:00
24-nbody use separate projection matrices for left/right eyes in HMD demos 2016-04-04 21:29:36 +02:00
25-c99 Added ability to programmatically capture frame with RenderDoc. 2016-06-02 18:46:43 -07:00
26-occlusion OculusVR: updated to SDK 1.3 2016-04-02 11:41:40 +02:00
27-terrain GL: Added support for texture array. 2016-08-21 14:03:16 -07:00
28-wireframe Cleanup. 2016-03-06 15:29:22 -08:00
29-debugdraw Added missing screenshot. 2016-07-10 00:04:09 -07:00
30-picking Cleanup. Issue #929. 2016-09-25 11:25:11 -07:00
31-rsm API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975. 2016-11-15 20:23:52 -08:00
assets Fixed issue #815. 2016-06-22 19:53:04 -07:00
common Fixed issue #982. 2016-11-20 15:56:34 -08:00
runtime Rebuilt shaders. 2016-10-31 22:13:21 -07:00
makefile Cleanup. 2016-03-05 11:03:52 -08:00