.. |
amalgamated.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
amalgamated.mm
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
bgfx_compute.sh
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
bgfx_p.h
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cleanup: fix redundancy in error message
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2020-01-24 21:27:46 -08:00 |
bgfx_shader.sh
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
bgfx.cpp
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default parameters
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2020-01-21 09:11:53 -08:00 |
bgfx.idl.inl
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default parameters
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2020-01-21 09:11:53 -08:00 |
charset.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
config.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
debug_renderdoc.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
debug_renderdoc.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
dxgi.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
dxgi.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_clear0.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_clear0.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_clear1.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_clear1.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_clear2.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_clear2.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_clear3.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_clear3.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_clear4.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_clear4.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_clear5.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_clear5.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_clear6.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_clear6.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_clear7.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_clear7.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
fs_debugfont.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
fs_debugfont.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_eagl.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_eagl.mm
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_egl.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_egl.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_glx.cpp
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Check for GLX vblank extensions more properly.
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2020-01-24 21:26:56 -08:00 |
glcontext_glx.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_html5.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_html5.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_nsgl.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_nsgl.mm
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Revert "Move more Mac UI-thread-only calls to main thread"
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2020-02-06 19:12:35 -08:00 |
glcontext_wgl.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
glimports.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
makefile
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
nvapi.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
nvapi.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
renderer_d3d9.cpp
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Revert "d3d9: Set RGBA4 to unknown"
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2020-02-08 09:29:14 -08:00 |
renderer_d3d9.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
renderer_d3d11.cpp
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Fix a couple framebuffer related bugs in D3D renderer
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2020-02-27 04:59:35 +00:00 |
renderer_d3d11.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
renderer_d3d12.cpp
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Fix a couple framebuffer related bugs in D3D renderer
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2020-02-27 04:59:35 +00:00 |
renderer_d3d12.h
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Implement the overrideInternal in D3D12 renderer
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2020-02-13 07:11:47 +00:00 |
renderer_d3d.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
renderer_gl.cpp
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Revert "Fix RGBA4 and RGB5A1 format & internalFormat"
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2020-03-02 22:09:05 -08:00 |
renderer_gl.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
renderer_gnm.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
renderer_mtl.h
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implemented overrideInternal for Metal
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2020-01-05 08:43:53 -08:00 |
renderer_mtl.mm
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Metal: Fixed msaa capture
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2020-02-11 03:20:53 +00:00 |
renderer_noop.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
renderer_nvn.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
renderer_vk.cpp
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vulkan: Add swizzle definition to formats
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2020-02-08 09:21:12 -08:00 |
renderer_vk.h
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vulkan: Add swizzle definition to formats
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2020-02-08 09:21:12 -08:00 |
renderer.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
shader_dx9bc.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
shader_dx9bc.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
shader_dxbc.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
shader_dxbc.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
shader_spirv.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
shader_spirv.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
shader.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
shader.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
topology.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
topology.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
vertexdecl.h
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
vs_clear.bin.h
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clearquad uses uniform update instead of vertex update
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2019-02-04 17:42:28 +01:00 |
vs_clear.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
vs_debugfont.bin.h
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vulkan renderer draft implementation
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2019-08-04 19:51:16 -07:00 |
vs_debugfont.sc
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |