bgfx/src
Бранимир Караџић 29dc60b068 Revert "Fix RGBA4 and RGB5A1 format & internalFormat"
This reverts commit 5b9b75abb2.
2020-03-02 22:09:05 -08:00
..
amalgamated.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
amalgamated.mm Happy New Year! 2020-01-14 21:37:06 -08:00
bgfx_compute.sh Happy New Year! 2020-01-14 21:37:06 -08:00
bgfx_p.h cleanup: fix redundancy in error message 2020-01-24 21:27:46 -08:00
bgfx_shader.sh Happy New Year! 2020-01-14 21:37:06 -08:00
bgfx.cpp default parameters 2020-01-21 09:11:53 -08:00
bgfx.idl.inl default parameters 2020-01-21 09:11:53 -08:00
charset.h Happy New Year! 2020-01-14 21:37:06 -08:00
config.h Happy New Year! 2020-01-14 21:37:06 -08:00
debug_renderdoc.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
debug_renderdoc.h Happy New Year! 2020-01-14 21:37:06 -08:00
dxgi.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
dxgi.h Happy New Year! 2020-01-14 21:37:06 -08:00
fs_clear0.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_clear0.sc Happy New Year! 2020-01-14 21:37:06 -08:00
fs_clear1.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_clear1.sc Happy New Year! 2020-01-14 21:37:06 -08:00
fs_clear2.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_clear2.sc Happy New Year! 2020-01-14 21:37:06 -08:00
fs_clear3.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_clear3.sc Happy New Year! 2020-01-14 21:37:06 -08:00
fs_clear4.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_clear4.sc Happy New Year! 2020-01-14 21:37:06 -08:00
fs_clear5.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_clear5.sc Happy New Year! 2020-01-14 21:37:06 -08:00
fs_clear6.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_clear6.sc Happy New Year! 2020-01-14 21:37:06 -08:00
fs_clear7.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_clear7.sc Happy New Year! 2020-01-14 21:37:06 -08:00
fs_debugfont.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
fs_debugfont.sc Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_eagl.h Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_eagl.mm Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_egl.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_egl.h Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_glx.cpp Check for GLX vblank extensions more properly. 2020-01-24 21:26:56 -08:00
glcontext_glx.h Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_html5.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_html5.h Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_nsgl.h Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_nsgl.mm Revert "Move more Mac UI-thread-only calls to main thread" 2020-02-06 19:12:35 -08:00
glcontext_wgl.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
glcontext_wgl.h Happy New Year! 2020-01-14 21:37:06 -08:00
glimports.h Happy New Year! 2020-01-14 21:37:06 -08:00
makefile Happy New Year! 2020-01-14 21:37:06 -08:00
nvapi.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
nvapi.h Happy New Year! 2020-01-14 21:37:06 -08:00
renderer_d3d9.cpp Revert "d3d9: Set RGBA4 to unknown" 2020-02-08 09:29:14 -08:00
renderer_d3d9.h Happy New Year! 2020-01-14 21:37:06 -08:00
renderer_d3d11.cpp Fix a couple framebuffer related bugs in D3D renderer 2020-02-27 04:59:35 +00:00
renderer_d3d11.h Happy New Year! 2020-01-14 21:37:06 -08:00
renderer_d3d12.cpp Fix a couple framebuffer related bugs in D3D renderer 2020-02-27 04:59:35 +00:00
renderer_d3d12.h Implement the overrideInternal in D3D12 renderer 2020-02-13 07:11:47 +00:00
renderer_d3d.h Happy New Year! 2020-01-14 21:37:06 -08:00
renderer_gl.cpp Revert "Fix RGBA4 and RGB5A1 format & internalFormat" 2020-03-02 22:09:05 -08:00
renderer_gl.h Happy New Year! 2020-01-14 21:37:06 -08:00
renderer_gnm.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
renderer_mtl.h implemented overrideInternal for Metal 2020-01-05 08:43:53 -08:00
renderer_mtl.mm Metal: Fixed msaa capture 2020-02-11 03:20:53 +00:00
renderer_noop.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
renderer_nvn.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
renderer_vk.cpp vulkan: Add swizzle definition to formats 2020-02-08 09:21:12 -08:00
renderer_vk.h vulkan: Add swizzle definition to formats 2020-02-08 09:21:12 -08:00
renderer.h Happy New Year! 2020-01-14 21:37:06 -08:00
shader_dx9bc.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
shader_dx9bc.h Happy New Year! 2020-01-14 21:37:06 -08:00
shader_dxbc.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
shader_dxbc.h Happy New Year! 2020-01-14 21:37:06 -08:00
shader_spirv.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
shader_spirv.h Happy New Year! 2020-01-14 21:37:06 -08:00
shader.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
shader.h Happy New Year! 2020-01-14 21:37:06 -08:00
topology.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
topology.h Happy New Year! 2020-01-14 21:37:06 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Happy New Year! 2020-01-14 21:37:06 -08:00
vertexdecl.h Happy New Year! 2020-01-14 21:37:06 -08:00
vs_clear.bin.h clearquad uses uniform update instead of vertex update 2019-02-04 17:42:28 +01:00
vs_clear.sc Happy New Year! 2020-01-14 21:37:06 -08:00
vs_debugfont.bin.h vulkan renderer draft implementation 2019-08-04 19:51:16 -07:00
vs_debugfont.sc Happy New Year! 2020-01-14 21:37:06 -08:00