.. |
amalgamated.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
amalgamated.mm
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
bgfx_compute.sh
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
bgfx_p.h
|
Cleanup.
|
2022-08-19 10:40:00 -07:00 |
bgfx_shader.sh
|
Add support in Metal and Vulkan for [earlydepthstencil] (#2764)
|
2022-04-07 09:42:04 -07:00 |
bgfx.cpp
|
Added depth MSAA texture validation. Issue #2862.
|
2022-08-17 17:00:21 -07:00 |
bgfx.idl.inl
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
charset.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
config.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
debug_renderdoc.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
debug_renderdoc.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
dxgi.cpp
|
premultiplied backbuffer for UWP/SwapchainPanel (#2837)
|
2022-07-18 09:23:57 -07:00 |
dxgi.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
emscripten.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_clear0.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear0.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_clear1.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear1.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_clear2.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear2.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_clear3.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear3.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_clear4.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear4.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_clear5.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear5.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_clear6.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear6.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_clear7.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear7.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
fs_debugfont.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_debugfont.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
glcontext_eagl.h
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_eagl.mm
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_egl.cpp
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_egl.h
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_glx.cpp
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_glx.h
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_html5.cpp
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_html5.h
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_nsgl.h
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_nsgl.mm
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_wgl.cpp
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glcontext_wgl.h
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
glimports.h
|
WebGL2: Fixed missing glReadBuffer import.
|
2022-07-10 19:03:28 -07:00 |
makefile
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
nvapi.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
nvapi.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_agc.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_d3d9.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_d3d9.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_d3d11.cpp
|
Revert "Resolve texture format correctly on D3D11/D3D12 (#2859)" (#2865)
|
2022-08-17 16:44:30 -07:00 |
renderer_d3d11.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_d3d12.cpp
|
Revert "Resolve texture format correctly on D3D11/D3D12 (#2859)" (#2865)
|
2022-08-17 16:44:30 -07:00 |
renderer_d3d12.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_d3d.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_gl.cpp
|
Enable MSAA setting at context creation for Android (#2854)
|
2022-08-04 06:51:38 -07:00 |
renderer_gl.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_gnm.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_mtl.h
|
support Metal renderer to auto generate mipmap for render target (#2784)
|
2022-04-25 07:11:14 -07:00 |
renderer_mtl.mm
|
Fix typos (#2839)
|
2022-07-12 14:21:31 -07:00 |
renderer_noop.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_nvn.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_vk.cpp
|
VK: Fixed swizzle macro.
|
2022-08-19 10:57:49 -07:00 |
renderer_vk.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_webgpu.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer_webgpu.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
renderer.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
shader_dx9bc.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
shader_dx9bc.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
shader_dxbc.cpp
|
Fix typos (#2839)
|
2022-07-12 14:21:31 -07:00 |
shader_dxbc.h
|
Manually merged PR #2710.
|
2022-04-26 19:15:15 -07:00 |
shader_spirv.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
shader_spirv.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
shader.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
shader.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
topology.cpp
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
topology.h
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
varying.def.sc
|
Normalized line endings.
|
2013-02-21 21:07:31 -08:00 |
version.h
|
Updated version number.
|
2022-07-23 10:59:37 -07:00 |
vertexlayout.cpp
|
GL: Fixed vertex layout binding.
|
2022-02-25 17:21:55 -08:00 |
vertexlayout.h
|
GL: Fixed vertex layout binding.
|
2022-02-25 17:21:55 -08:00 |
vs_clear.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
vs_clear.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
vs_debugfont.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
vs_debugfont.sc
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |