Added depth MSAA texture validation. Issue #2862.
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11
src/bgfx.cpp
11
src/bgfx.cpp
@ -4502,6 +4502,17 @@ namespace bgfx
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if (bimg::isDepth(bimg::TextureFormat::Enum(tr.m_format) ) )
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{
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++depth;
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BGFX_ERROR_CHECK(true
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&& 0 != (tr.m_flags & BGFX_TEXTURE_RT_MSAA_MASK)
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&& 0 != (tr.m_flags & BGFX_TEXTURE_RT_WRITE_ONLY)
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, _err
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, BGFX_ERROR_FRAME_BUFFER_VALIDATION
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, "Frame buffer depth MSAA texture cannot be resolved. It must be created with `BGFX_TEXTURE_RT_WRITE_ONLY` flag."
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, "Attachment %d, texture flags 0x%016" PRIx64 "."
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, ii
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, tr.m_flags
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);
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}
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else
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{
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