bgfx/examples/42-bunnylod
kingscallop ba3be9affd
Fixes example 42 (#2235)
Because example 42 was using the shaders from example 07 (callback), which have
input vertex attributes position and color, while the mesh from example 42 has
attributes position and normal, this causes problems on Windows when using
AMD gpus (no bunny mesh would appear on the window).
2020-08-16 11:44:00 -07:00
..
bunnylod.cpp Fixes example 42 (#2235) 2020-08-16 11:44:00 -07:00
fs_bunnylod.sc Fixes example 42 (#2235) 2020-08-16 11:44:00 -07:00
makefile Fixes example 42 (#2235) 2020-08-16 11:44:00 -07:00
progmesh.c Updated license text. (#2157) 2020-06-03 14:50:54 -07:00
screenshot.png Added screenshot. 2020-05-31 11:50:52 -07:00
varying.def.sc Fixes example 42 (#2235) 2020-08-16 11:44:00 -07:00
vs_bunnylod.sc Fixes example 42 (#2235) 2020-08-16 11:44:00 -07:00