..
bgfx-codegen.lua
Culled D bindings for header-only C++ functions ( #3130 )
2023-07-19 20:53:42 -07:00
bgfx.doxygen
Switching to genie.
2014-09-10 21:04:42 -07:00
bgfx.idl
Culled D bindings for header-only C++ functions ( #3130 )
2023-07-19 20:53:42 -07:00
bgfx.lua
Updated scripts.
2023-06-24 08:27:25 -07:00
bgfx.natvis
Updated natvis.
2020-09-30 13:49:34 -07:00
bindings-bf.lua
Culled D bindings for header-only C++ functions ( #3130 )
2023-07-19 20:53:42 -07:00
bindings-cs.lua
Culled D bindings for header-only C++ functions ( #3130 )
2023-07-19 20:53:42 -07:00
bindings-d.lua
Culled D bindings for header-only C++ functions ( #3130 )
2023-07-19 20:53:42 -07:00
bindings-zig.lua
Culled D bindings for header-only C++ functions ( #3130 )
2023-07-19 20:53:42 -07:00
build.ninja
Add support for remaining unsupported ASTC formats ( #2963 )
2022-10-25 17:03:40 -07:00
codegen.lua
Minor rewording & increase of clarity ( #2752 )
2022-03-31 18:07:21 -07:00
doxygen.lua
Updated IDL scripts.
2019-07-04 18:47:08 -07:00
example-common.lua
Happy New Year!
2023-01-14 10:05:12 -08:00
genie.lua
New auto-generated D bindings ( #3114 )
2023-06-26 11:21:22 -07:00
geometryc.lua
Happy New Year!
2023-01-14 10:05:12 -08:00
geometryv.lua
Metal: Added GPU vendorId/deviceId detection. Fixed #2688 .
2021-12-19 23:11:33 -08:00
idl.lua
Culled D bindings for header-only C++ functions ( #3130 )
2023-07-19 20:53:42 -07:00
shader-embeded.mk
Happy New Year!
2023-01-14 10:05:12 -08:00
shader.mk
Happy New Year!
2023-01-14 10:05:12 -08:00
shaderc.lua
Cleanup.
2023-06-29 09:26:04 -07:00
temp.bgfx.h
Happy New Year!
2023-01-14 10:05:12 -08:00
temp.bgfx.idl.inl
Happy New Year!
2023-01-14 10:05:12 -08:00
temp.defines.h
Happy New Year!
2023-01-14 10:05:12 -08:00
texturec.lua
Happy New Year!
2023-01-14 10:05:12 -08:00
texturev.lua
Metal: Added GPU vendorId/deviceId detection. Fixed #2688 .
2021-12-19 23:11:33 -08:00
tools.mk
Happy New Year!
2023-01-14 10:05:12 -08:00