bgfx/src
Fabio Soldati e8f51dea4c
fixed wrong cast uint16t to uint32t (#3187)
The new Google Pixel 8 device supports maxTextureSize of 65535. The current implementation sets this value to 0 and lets crash my app. With the cast to uint32t the app works correctly again.
2023-10-23 08:01:22 -07:00
..
amalgamated.cpp GL: Removed GLX context code. 2023-06-26 19:18:49 -07:00
amalgamated.mm Removed deleted files from amalgamation. 2023-06-24 08:26:20 -07:00
bgfx_compute.sh Happy New Year! 2023-01-14 10:05:12 -08:00
bgfx_p.h Added headless validation for bgfx::init and bgfx::reset. 2023-06-23 19:16:32 -07:00
bgfx_shader.sh shaderc: Fixed textureSize overloads. Issue #3020. 2023-01-25 20:27:14 -08:00
bgfx.cpp Allow simultaneous X11 and Wayland support (#3152) 2023-08-17 16:54:31 +02:00
bgfx.idl.inl Happy New Year! 2023-01-14 10:05:12 -08:00
charset.h Happy New Year! 2023-01-14 10:05:12 -08:00
config.h macOS, iOS: Removed OpenGL/OpenGLES support. 2023-06-24 08:13:00 -07:00
debug_renderdoc.cpp Happy New Year! 2023-01-14 10:05:12 -08:00
debug_renderdoc.h Happy New Year! 2023-01-14 10:05:12 -08:00
dxgi.cpp Cleanup. 2023-10-17 07:37:29 -07:00
dxgi.h Add support for Windows App SDK (WinUI 3) (#3044) 2023-02-27 18:38:49 -08:00
emscripten.h Happy New Year! 2023-01-14 10:05:12 -08:00
fs_clear0.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear0.sc Happy New Year! 2023-01-14 10:05:12 -08:00
fs_clear1.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear1.sc Happy New Year! 2023-01-14 10:05:12 -08:00
fs_clear2.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear2.sc Happy New Year! 2023-01-14 10:05:12 -08:00
fs_clear3.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear3.sc Happy New Year! 2023-01-14 10:05:12 -08:00
fs_clear4.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear4.sc Happy New Year! 2023-01-14 10:05:12 -08:00
fs_clear5.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear5.sc Happy New Year! 2023-01-14 10:05:12 -08:00
fs_clear6.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear6.sc Happy New Year! 2023-01-14 10:05:12 -08:00
fs_clear7.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear7.sc Happy New Year! 2023-01-14 10:05:12 -08:00
fs_debugfont.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_debugfont.sc Happy New Year! 2023-01-14 10:05:12 -08:00
glcontext_egl.cpp Fixed EGL library name on Linux (#3122) 2023-07-04 09:11:07 -07:00
glcontext_egl.h GL: Removed GLX context code. 2023-06-26 19:18:49 -07:00
glcontext_html5.cpp Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
glcontext_html5.h Happy New Year! 2023-01-14 10:05:12 -08:00
glcontext_wgl.cpp Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
glcontext_wgl.h Happy New Year! 2023-01-14 10:05:12 -08:00
glimports.h Fixed duplicate import of functions on Linux using gles20 (#3117) 2023-09-09 08:25:07 -07:00
makefile Happy New Year! 2023-01-14 10:05:12 -08:00
nvapi.cpp Happy New Year! 2023-01-14 10:05:12 -08:00
nvapi.h Happy New Year! 2023-01-14 10:05:12 -08:00
renderer_agc.cpp Happy New Year! 2023-01-14 10:05:12 -08:00
renderer_d3d9.cpp Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
renderer_d3d9.h Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
renderer_d3d11.cpp Fix an issue where initializing DX11 headless would cause a crash. (#3164) 2023-08-29 05:07:37 +02:00
renderer_d3d11.h Happy New Year! 2023-01-14 10:05:12 -08:00
renderer_d3d12.cpp fix dx12 dynamic texture array update (#3182) 2023-10-04 09:03:37 -07:00
renderer_d3d12.h Happy New Year! 2023-01-14 10:05:12 -08:00
renderer_d3d.h Happy New Year! 2023-01-14 10:05:12 -08:00
renderer_gl.cpp fixed wrong cast uint16t to uint32t (#3187) 2023-10-23 08:01:22 -07:00
renderer_gl.h Cleanup. 2023-06-26 21:16:17 -07:00
renderer_gnm.cpp Happy New Year! 2023-01-14 10:05:12 -08:00
renderer_mtl.h make TimerQueryMtl.m_result match BGFX_CONFIG_MAX_VIEWS size (#3148) 2023-07-28 15:56:28 -07:00
renderer_mtl.mm macOS: Fixed deprecated warnings. 2023-08-18 09:17:17 +02:00
renderer_noop.cpp Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
renderer_nvn.cpp Happy New Year! 2023-01-14 10:05:12 -08:00
renderer_vk.cpp Fix multiple windows handling (#3162) 2023-08-22 19:12:11 +02:00
renderer_vk.h Use WL_EGL_PLATFORM consistently with Khronos (#3161) 2023-08-17 22:12:14 +02:00
renderer_webgpu.cpp Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
renderer_webgpu.h Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
renderer.h Happy New Year! 2023-01-14 10:05:12 -08:00
shader_dx9bc.cpp Happy New Year! 2023-01-14 10:05:12 -08:00
shader_dx9bc.h Happy New Year! 2023-01-14 10:05:12 -08:00
shader_dxbc.cpp Happy New Year! 2023-01-14 10:05:12 -08:00
shader_dxbc.h Happy New Year! 2023-01-14 10:05:12 -08:00
shader_spirv.cpp Happy New Year! 2023-01-14 10:05:12 -08:00
shader_spirv.h Happy New Year! 2023-01-14 10:05:12 -08:00
shader.cpp Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
shader.h Happy New Year! 2023-01-14 10:05:12 -08:00
topology.cpp Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
topology.h Happy New Year! 2023-01-14 10:05:12 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
version.h Updated version. 2023-07-19 20:54:37 -07:00
vertexlayout.cpp Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
vertexlayout.h Happy New Year! 2023-01-14 10:05:12 -08:00
vs_clear.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
vs_clear.sc Happy New Year! 2023-01-14 10:05:12 -08:00
vs_debugfont.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
vs_debugfont.sc Happy New Year! 2023-01-14 10:05:12 -08:00