.. |
cs_indirect.bin
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Updated shaders.
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2016-04-06 20:24:52 -07:00 |
cs_init_instances.bin
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Updated shaders.
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2016-04-06 20:24:52 -07:00 |
cs_update_instances.bin
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Updated shaders.
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2016-04-06 20:24:52 -07:00 |
fs_bump.bin
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Cleanup.
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2015-06-07 21:20:55 -07:00 |
fs_callback.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_cubes.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_deferred_combine.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_deferred_debug_line.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_deferred_debug.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_deferred_geom.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_deferred_light.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_hdr_blur.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_hdr_bright.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_hdr_lum.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_hdr_lumavg.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_hdr_mesh.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_hdr_skybox.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_hdr_tonemap.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_ibl_mesh.bin
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Rebuilt shaders.
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2016-07-16 08:25:02 -07:00 |
fs_ibl_skybox.bin
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Redone 18-ibl example. It's now using textures that are filtered with cmft.
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2016-02-29 01:15:12 +01:00 |
fs_instancing.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_mesh.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_oit_wb_blit.bin
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
fs_oit_wb_separate_blit.bin
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
fs_oit_wb_separate.bin
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
fs_oit_wb.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_oit.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_particle.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_picking_id.bin
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Added binary shaders for 30-picking example.
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2016-07-09 23:41:52 -07:00 |
fs_picking_shaded.bin
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Added binary shaders for 30-picking example.
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2016-07-09 23:41:52 -07:00 |
fs_raymarching.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_rsm_combine.bin
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Rebuilt shaders.
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2016-07-24 16:07:09 -07:00 |
fs_rsm_gbuffer.bin
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Rebuilt shaders.
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2016-07-24 16:07:09 -07:00 |
fs_rsm_lbuffer.bin
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Rebuilt shaders.
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2016-07-24 16:07:09 -07:00 |
fs_rsm_shadow.bin
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Rebuilt shaders.
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2016-07-24 16:07:09 -07:00 |
fs_shadowmaps_color_black.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowmaps_color_lighting_esm_csm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_esm_linear_csm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_esm_linear_omni.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_esm_linear.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_esm_omni.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_esm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_hard_csm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_hard_linear_csm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_hard_linear_omni.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_hard_linear.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_hard_omni.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_hard.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_omni.bin
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Fixed repeat typo: lightning => lighting
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2015-11-29 18:39:16 -05:00 |
fs_shadowmaps_color_lighting_pcf_csm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_pcf_linear_csm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_pcf_linear_omni.bin
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
fs_shadowmaps_color_lighting_pcf_linear.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_pcf_omni.bin
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
fs_shadowmaps_color_lighting_pcf.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_pfc.bin
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Fixed repeat typo: lightning => lighting
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2015-11-29 18:39:16 -05:00 |
fs_shadowmaps_color_lighting_vsm_csm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_vsm_linear_csm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_vsm_linear_omni.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_vsm_linear.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_vsm_omni.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting_vsm.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_color_lighting.bin
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Fixed repeat typo: lightning => lighting
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2015-11-29 18:39:16 -05:00 |
fs_shadowmaps_color_texture.bin
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
fs_shadowmaps_depth.bin
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Added 15-shadowmaps-simple and 16-shadowmaps.
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2014-01-13 22:16:07 +01:00 |
fs_shadowmaps_hblur_vsm.bin
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
fs_shadowmaps_hblur.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_packdepth_linear.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_packdepth_vsm_linear.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowmaps_packdepth_vsm.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowmaps_packdepth.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_texture.bin
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
fs_shadowmaps_unpackdepth_vsm.bin
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
fs_shadowmaps_unpackdepth.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowmaps_vblur_vsm.bin
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
fs_shadowmaps_vblur.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_shadowvolume_color_lighting.bin
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Fixed repeat typo: lightning => lighting
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2015-11-29 18:39:16 -05:00 |
fs_shadowvolume_color_texture.bin
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Cleanup.
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2015-06-07 21:28:36 -07:00 |
fs_shadowvolume_svbackblank.bin
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
fs_shadowvolume_svbackcolor.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svbacktex1.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svbacktex2.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svfrontblank.bin
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
fs_shadowvolume_svfrontcolor.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svfronttex1.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svfronttex2.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svside.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svsideblank.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svsidecolor.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_svsidetex.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_shadowvolume_texture_lighting.bin
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Fixed repeat typo: lightning => lighting
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2015-11-29 18:39:16 -05:00 |
fs_shadowvolume_texture.bin
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Cleanup.
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2015-06-07 21:28:36 -07:00 |
fs_sms_mesh_pd.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_sms_mesh.bin
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
fs_sms_shadow_pd.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_sms_shadow.bin
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shaderc: Allow shader without color target write.
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2016-07-01 20:38:12 -07:00 |
fs_stencil_color_black.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_stencil_color_lighting.bin
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
fs_stencil_color_texture.bin
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Cleanup.
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2015-06-19 21:47:20 -07:00 |
fs_stencil_texture_lighting.bin
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
fs_stencil_texture.bin
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Cleanup.
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2015-06-19 21:47:20 -07:00 |
fs_terrain.bin
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Updated terrain shader.
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2015-12-31 11:57:07 -08:00 |
fs_tree.bin
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Cleanup.
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2015-10-24 22:53:26 -07:00 |
fs_update_3d.bin
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
fs_update_cmp.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_update.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_vectordisplay_blit.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_vectordisplay_blur.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_vectordisplay_fb.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
fs_wf_mesh.bin
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
fs_wf_wireframe.bin
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Fixing wireframe opacity. Winding seems to be flipped.
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2016-02-29 01:34:16 +01:00 |
vs_bump_instanced.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_bump.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_callback.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_cubes.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_deferred_combine.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_deferred_debug_line.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_deferred_debug.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_deferred_geom.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_deferred_light.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_hdr_blur.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_hdr_bright.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_hdr_lum.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_hdr_lumavg.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_hdr_mesh.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_hdr_skybox.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_hdr_tonemap.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_ibl_mesh.bin
|
Redone 18-ibl example. It's now using textures that are filtered with cmft.
|
2016-02-29 01:15:12 +01:00 |
vs_ibl_skybox.bin
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Rebuilt shaders.
|
2016-07-16 08:25:02 -07:00 |
vs_instancing.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_mesh.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_oit_blit.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_oit.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_particle.bin
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_picking_shaded.bin
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Added binary shaders for 30-picking example.
|
2016-07-09 23:41:52 -07:00 |
vs_raymarching.bin
|
Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
vs_rsm_combine.bin
|
Rebuilt shaders.
|
2016-07-24 16:07:09 -07:00 |
vs_rsm_gbuffer.bin
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Rebuilt shaders.
|
2016-07-24 16:07:09 -07:00 |
vs_rsm_lbuffer.bin
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Rebuilt shaders.
|
2016-07-24 16:07:09 -07:00 |
vs_rsm_shadow.bin
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Rebuilt shaders.
|
2016-07-24 16:07:09 -07:00 |
vs_shadowmaps_color_lighting_csm.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowmaps_color_lighting_linear_csm.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowmaps_color_lighting_linear_omni.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowmaps_color_lighting_linear.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowmaps_color_lighting_omni.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowmaps_color_lighting.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowmaps_color_texture.bin
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Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowmaps_color.bin
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Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowmaps_depth.bin
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Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowmaps_hblur.bin
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Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowmaps_packdepth_linear.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowmaps_packdepth.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowmaps_texture_lighting.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowmaps_texture.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowmaps_unpackdepth.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowmaps_vblur.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowvolume_color_lighting.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowvolume_color_texture.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowvolume_svback.bin
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Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowvolume_svfront.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowvolume_svside.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_shadowvolume_texture_lighting.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_shadowvolume_texture.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_sms_mesh.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_sms_shadow_pd.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_sms_shadow.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_stencil_color_lighting.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_stencil_color_texture.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_stencil_color.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_stencil_texture_lighting.bin
|
Fixed repeat typo: lightning => lighting
|
2015-11-29 18:39:16 -05:00 |
vs_stencil_texture.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_terrain_height_texture.bin
|
Updated terrain shader.
|
2015-12-31 11:57:07 -08:00 |
vs_terrain.bin
|
Updated terrain shader.
|
2015-12-31 11:57:07 -08:00 |
vs_tree.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_update.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_vectordisplay_fb.bin
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
vs_wf_mesh.bin
|
Added 28-wireframe. Geometryc now has --barycentric feature. Example meshes updated. Commit has only glsl shaders.
|
2016-02-29 01:06:39 +01:00 |
vs_wf_wireframe.bin
|
Added 28-wireframe. Geometryc now has --barycentric feature. Example meshes updated. Commit has only glsl shaders.
|
2016-02-29 01:06:39 +01:00 |