Commit Graph

10 Commits

Author SHA1 Message Date
Бранимир Караџић
6a03a1ec5e Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Branimir Karadžić
729c6b98ed Rebuilt shaders. 2020-10-04 22:39:41 -07:00
attilaz
75d5662f0b Metal: added support for binding buffers to vertex/fragment shader stages
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Бранимир Караџић
73362c3989 Rebuilt shaders. 2019-08-10 10:26:00 -07:00
Branimir Karadžić
eb6d053f5a Metal: Rebilt shaders. 2019-01-22 21:00:54 -08:00
Branimir Karadžić
236ef4b875 Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
Branimir Karadžić
a60095c1b6 Updated shaders. 2017-03-11 15:02:37 -08:00
Branimir Karadžić
65f2b998ff Updated shaders. 2017-02-24 19:43:40 -08:00
Branimir Karadžić
09e791be03 Rebuilt shaders. 2016-07-24 16:07:09 -07:00