Commit Graph

15 Commits

Author SHA1 Message Date
Branimir Karadžić
0c405fc256 shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
Branimir Karadžić
ab46f3f353 Rebuild embedded shaders. 2018-04-11 21:14:22 -07:00
Branimir Karadžić
5ecd605107 Updated shaders. 2018-03-17 21:56:54 -07:00
Branimir Karadžić
236ef4b875 Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
Branimir Karadžić
2d4c62d8e8 Embedded SPIR-V shaders. 2017-05-29 10:44:52 -07:00
Branimir Karadžić
272195da3f Updated embedded shaders. 2016-10-05 20:41:25 -07:00
Branimir Karadžić
f3e4d83540 Cleanup. 2016-03-09 17:44:43 -08:00
Kocsis Attila
5d5df77318 Metal backend: initial commit 2015-08-14 15:12:44 +02:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
dedf75a89b Rebuilt shaders. 2015-04-12 22:26:40 -07:00
Mike Popoloski
d6da31d7f8 Rebuilding all embedded shaders. 2015-04-10 22:55:13 -04:00
Branimir Karadžić
6b00f65849 Increased number of MRT to 8. 2014-09-01 11:24:51 -07:00
Branimir Karadžić
66890595b9 Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
Branimir Karadžić
bc36c29f2a Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
Branimir Karadžić
d3753d69bf Added support for blend separate and blend MRT independent. 2014-03-25 23:07:51 -07:00