Branimir Karadžić
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0c405fc256
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
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Branimir Karadžić
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ab46f3f353
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Rebuild embedded shaders.
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2018-04-11 21:14:22 -07:00 |
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Branimir Karadžić
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5ecd605107
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Updated shaders.
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2018-03-17 21:56:54 -07:00 |
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Branimir Karadžić
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236ef4b875
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
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Branimir Karadžić
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2d4c62d8e8
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Embedded SPIR-V shaders.
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2017-05-29 10:44:52 -07:00 |
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Branimir Karadžić
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272195da3f
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
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Branimir Karadžić
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f3e4d83540
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
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Kocsis Attila
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5d5df77318
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
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Branimir Karadžić
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ff01992cb7
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
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Branimir Karadžić
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dedf75a89b
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Rebuilt shaders.
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2015-04-12 22:26:40 -07:00 |
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Mike Popoloski
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d6da31d7f8
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Rebuilding all embedded shaders.
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2015-04-10 22:55:13 -04:00 |
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Branimir Karadžić
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6b00f65849
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Increased number of MRT to 8.
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2014-09-01 11:24:51 -07:00 |
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Branimir Karadžić
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66890595b9
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Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
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2014-08-17 17:20:15 -07:00 |
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Branimir Karadžić
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bc36c29f2a
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
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Branimir Karadžić
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d3753d69bf
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Added support for blend separate and blend MRT independent.
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2014-03-25 23:07:51 -07:00 |
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