Commit Graph

668 Commits

Author SHA1 Message Date
Branimir Karadžić
3de8b63457 Fixed crash when xinput is not present. 2014-12-19 22:37:31 -08:00
Branimir Karadžić
83f151f71b Added 24-nbody compute shader example. 2014-12-19 21:09:58 -08:00
Branimir Karadžić
f46b91db84 Cleanup. 2014-12-18 21:39:38 -08:00
Branimir Karadžić
35ff06d577 Added gamecontrollerdb. 2014-12-17 21:30:11 -08:00
Branimir Karadžić
6315743251 SDL: Added connect/disconnect gamepad events. 2014-12-17 21:25:00 -08:00
Branimir Karadžić
cdc0c01503 Added XInput support. 2014-12-17 21:07:40 -08:00
Branimir Karadzic
510bc9e344 Cleanup. 2014-12-15 21:08:55 -08:00
Branimir Karadžić
b7cd5ae62d Cleanup. 2014-12-15 20:59:22 -08:00
Branimir Karadžić
73a227cefd SDL2: Added gamepad support. 2014-12-15 20:58:54 -08:00
Dario Manesku
6ad5c8eb2c Preventing mouse scroll multiple areas at once and scroll bar scissor problem fixed. 2014-12-14 03:02:32 +01:00
Dario Manesku
a9a2895132 Added 1px to scissor area. 2014-12-14 03:02:31 +01:00
Dario Manesku
815312466c Draging scroll bars with mouse now behaves more properly. 2014-12-14 03:02:31 +01:00
Dario Manesku
f448f18ae4 Removed code duplication by merging drawRect() and drawRoundedRect(). 2014-12-14 03:02:31 +01:00
Branimir Karadžić
40f68757f8 Cleanup. 2014-12-11 00:00:07 -08:00
Branimir Karadžić
3ccf3f70bb Cleanup. 2014-12-10 22:44:00 -08:00
Attila Kocsis
4a7a9bc4a3 fixed crash on iOS 2014-12-10 22:38:50 +01:00
Branimir Karadžić
3fca947ad0 Updated README. 2014-12-06 18:19:20 -08:00
Branimir Karadžić
878cbd41bd shaderc: Added shader strip. 2014-12-05 20:28:15 -08:00
Branimir Karadžić
254efb5a3d Added bgfx::dbgTextImage API for drawing directly into debug text buffer. 2014-12-04 20:32:19 -08:00
Branimir Karadžić
584a32038f Cleanup. 2014-12-04 19:56:19 -08:00
Branimir Karadzic
38f340b540 Fixed issue #197. 2014-12-01 08:21:13 -08:00
Branimir Karadžić
7dd1e263b8 Merge pull request #189 from dariomanesku/master
Imgui updates.
2014-11-22 23:06:21 -08:00
Dario Manesku
8777b44e59 NVG now flushes on imguiEndArea(). 2014-11-23 01:17:51 +01:00
Dario Manesku
eb2fd71664 Added imguiSetCurrentScissor(). 2014-11-23 01:07:58 +01:00
Dario Manesku
116f2179a4 Adding _size parameter for imguiColorWheel. 2014-11-23 00:44:38 +01:00
Dario Manesku
5c5464c381 Making imguiTabs look better when disabled. 2014-11-23 00:13:38 +01:00
Dario Manesku
07b9760583 Turning on nvg scissor in imguiScroll. 2014-11-23 00:12:31 +01:00
Mike Popoloski
7b2f725645 Fixing compile error. It seems like these should be fabs instead of abs anyway... 2014-11-22 17:12:00 -05:00
Dario Manesku
0d19fe5750 Making imguiCollapse more aesthetically pleasing. 2014-11-22 21:11:31 +01:00
Dario Manesku
1e2bdaf13a Making imguiImageChannel properly handle newly introduced _enabled parameter. 2014-11-22 20:26:34 +01:00
Dario Manesku
dd06ab01e1 Added _enabled parameter for imguiImage. 2014-11-22 19:51:20 +01:00
Dario Manesku
e126781412 Making imgui scroll behave properly. 2014-11-22 19:51:19 +01:00
Branimir Karadzic
36e02361d1 Fixed bad include path. 2014-11-20 16:51:14 -08:00
Branimir Karadžić
cf7b1542d2 Merge pull request #187 from SmilyOrg/patch-2
Fix for crash with too many lines / vertices
2014-11-20 16:48:32 -08:00
Branimir Karadžić
2e24c7cc3e Merge pull request #186 from SmilyOrg/patch-1
Fix for convexFill crash when path fillCount is 0
2014-11-20 16:47:53 -08:00
Miha Lunar
e5da24f490 Fix for crash when too many lines / vertices
When a lot of lines are being drawn, this can overflow the vertex buffer, causing a crash in `nvgRenderFlush`. While the underlying code handles this case in an okay manner (truncating the vertex buffer instead of crashing), the `nvgRenderFlush` code is missing a check for this case, causing it to think it has more space than was allocated.

I tried to fix it with multiple buffers as mentioned in #160, however it seems more complex than it appears. This fix just makes it truncate the output according to the actual allocated amount of bytes in the vertex buffer, so it doesn't crash at least.
2014-11-21 00:57:33 +01:00
Miha Lunar
6c6a550fd6 Fix for convexFill crash when path fillCount is 0
In our situation, the crash happened due to the view dimensions being reset to 0x0 after minimizing the window. This translated to fillCount of a path ending up at 0, which makes `fan` crash as it computes number of tris to -2 of fillCount. Since `numTris` is unsigned, this could lead to terrible things, but luckily it crashes soon.

There might be a cleaner fix for this further up the call stack, but this is a good solution in the meanwhile.
2014-11-21 00:39:04 +01:00
Dario Manesku
b9bd605edc Added overload for imguiTabs() and fixed va_arg warning. 2014-11-20 18:43:27 +01:00
Dario Manesku
950ceee749 Fixing drawing problem. 2014-11-20 18:25:22 +01:00
Branimir Karadzic
00d5f1adcb Fixed clang warning. 2014-11-19 21:07:32 -08:00
Dario Manesku
7d2ef49435 Changed imguiTabs() api. Now you can set additional 'enabled' flag per tab. 2014-11-19 16:21:02 +01:00
Branimir Karadžić
6c7589c0c9 Cleanup. 2014-11-17 21:35:53 -08:00
Branimir Karadzic
d54063bfd5 Fixed GCC/Clang warnings. 2014-11-17 08:33:14 -08:00
Branimir Karadžić
ff44d73480 Updated NanoVG and Blendish. 2014-11-16 18:59:17 -08:00
Branimir Karadžić
24df14f9f3 Cleanup. 2014-11-16 09:47:48 -08:00
Branimir Karadžić
8cca656df6 Cleanup. 2014-11-16 00:06:25 -08:00
Branimir Karadžić
616c0ed408 Cleanup. 2014-11-15 22:03:57 -08:00
Branimir Karadžić
283be1f42d Cleanup. 2014-11-15 17:19:14 -08:00
Branimir Karadžić
a4b3c2ae36 Added 23-vectordisplay shaders and screenshot. 2014-11-15 17:00:51 -08:00
Branimir Karadzic
c805b36cba Merge branch 'master' of github.com:bkaradzic/bgfx 2014-11-15 16:11:21 -08:00