Aleš Mlakar
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130bc00608
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shaderc: Ignore .@data uniforms when compiling for metal (#2677)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
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2021-12-06 09:39:05 -08:00 |
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Бранимир Караџић
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c2b7ffe2e7
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Updated SPIR-V and Metal shaders.
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2020-12-28 13:01:44 -08:00 |
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Branimir Karadžić
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729c6b98ed
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Rebuilt shaders.
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2020-10-04 22:39:41 -07:00 |
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Бранимир Караџић
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76e355e11f
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Updated Metal shaders.
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2020-05-03 14:20:48 -07:00 |
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Branimir Karadžić
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eb6d053f5a
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Metal: Rebilt shaders.
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2019-01-22 21:00:54 -08:00 |
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Branimir Karadžić
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236ef4b875
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
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Branimir Karadžić
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bf57d98a79
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Updated shaders.
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2017-03-14 20:43:08 -07:00 |
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Branimir Karadžić
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4b26830fc1
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shaderc: Allow shader without color target write.
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2016-07-01 20:38:12 -07:00 |
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Branimir Karadžić
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002789eef6
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
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Branimir Karadžić
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1611b074fb
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Metal: Built shaders.
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2015-10-06 21:20:34 -07:00 |
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