Branimir Karadžić
f569fe32a6
Rebuilt all embedded shaders.
2021-06-06 14:51:46 -07:00
Branimir Karadžić
35b7bacfb9
Rebuilt embedded shaders.
2021-02-25 19:33:34 -08:00
Josh Jensen
c103383f6f
Add SDF font outlines, drop shadows, and image glyphs ( #2325 )
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* Implement SDF font outlines, drop shadows, and image glyphs
* Update 11-fontsdf to showcase the SDF outlines, drop shadows, and image glyphs
Co-authored-by: Josh Jensen <josh@everrush.com>
2020-12-13 17:02:36 -08:00
Hugo Amnov
b48b084d25
Vulkan cleanup for Webgpu ( #2127 )
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* Harmonize and simplify Vulkan SPIRV bindings mappings
* Handle Vulkan V-flip properly
* Update Embedded shaders
2020-05-03 13:54:30 -07:00
Branimir Karadžić
b0f0514f86
Rebuilt embedded shaders.
2019-01-22 21:02:34 -08:00
Branimir Karadžić
83b1ece243
Rebuilt shaders.
2018-09-19 20:35:53 -07:00
Branimir Karadžić
0c405fc256
shaderc: Fixed SPIRV uniform offsets.
2018-04-14 10:30:00 -07:00
Branimir Karadžić
45918a4e81
Updated shaders.
2018-04-12 20:45:33 -07:00
Branimir Karadžić
ab46f3f353
Rebuild embedded shaders.
2018-04-11 21:14:22 -07:00
Branimir Karadžić
5ecd605107
Updated shaders.
2018-03-17 21:56:54 -07:00
Branimir Karadžić
e38c7bfaec
Updated embedded shaders.
2018-01-13 11:55:27 -08:00
Branimir Karadžić
c6e5062067
Rebuilt shaders.
2017-10-01 23:08:08 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
610055fbb0
Rebuilt shaders, removed unused shaders.
2017-04-11 19:46:40 -07:00
Branimir Karadžić
837d92159a
Rebuilt shaders.
2017-03-24 20:29:24 -07:00
Branimir Karadžić
65f2b998ff
Updated shaders.
2017-02-24 19:43:40 -08:00
Branimir Karadžić
d72aff9e5d
Rebuilt shaders.
2017-02-11 10:30:16 -08:00
Branimir Karadžić
5a1b718a1f
Updating embedded shader handling.
2016-12-05 20:12:31 -08:00
Branimir Karadžić
eaa73c9b2e
Rebuilt shaders.
2016-10-31 22:13:21 -07:00
Branimir Karadžić
69c5902453
Rebuilt shaders.
2016-09-30 20:03:41 -07:00
Branimir Karadžić
a972d1fef0
Tools cleanup.
2016-01-30 16:15:25 -08:00
Branimir Karadžić
fac71e9e35
Fixed issue #569 .
2015-12-08 16:09:30 -08:00
Branimir Karadžić
69fd07a590
Rebuilt shaders.
2015-10-24 22:47:24 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Kocsis Attila
5d5df77318
Metal backend: initial commit
2015-08-14 15:12:44 +02:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
57cfeffb8d
Rebuilt shaders.
2015-04-11 18:18:43 -07:00
Branimir Karadžić
c7eb016ae0
Rebuilt shaders.
2015-04-10 21:09:46 -07:00
Mike Popoloski
5f4bd7700e
Recompiling shaders. Shouldn't have any effect on runtime behavior.
2015-04-10 22:49:39 -04:00
Branimir Karadžić
878cbd41bd
shaderc: Added shader strip.
2014-12-05 20:28:15 -08:00
Branimir Karadžić
4a1a31b538
Updated glsl-optimizer.
2014-10-11 12:32:43 -07:00
Branimir Karadžić
66890595b9
Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
2014-08-17 17:20:15 -07:00
Branimir Karadžić
e782f2f873
Fixed preprocessor bug that trucnates macro arguments to first character when concatenating them.
2014-07-28 20:15:01 -07:00
Branimir Karadžić
bba2ef8031
Added predefined uniforms for inverted view/proj/viewproj matrices.
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shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
bc36c29f2a
Added ability to retrieve uniforms used by shader.
2014-04-15 19:10:56 -07:00
Branimir Karadžić
6afa55381a
Updated glsl-optimizer.
2014-03-29 16:26:01 -07:00
Branimir Karadžić
771909c988
Fixed issue #74 .
2014-02-13 22:13:19 -08:00
Branimir Karadžić
557dcef3dd
Updated glsl-optimizer.
2014-02-10 23:06:13 -08:00
bkaradzic
0ed2edc7b3
Updated shaders and README.
2014-01-13 20:17:56 -08:00
Jeremie Roy
d63a452161
commit embedded shaders
2013-05-08 19:46:51 +02:00