Use the correct options enum when checking D3D12 features. (#3346)
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0b73e8c7e2
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@ -1101,7 +1101,7 @@ namespace bgfx { namespace d3d12
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break;
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}
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for (D3D12_FEATURE_DATA_D3D12_OPTIONS13 options13; SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &options13, sizeof(options13)));)
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for (D3D12_FEATURE_DATA_D3D12_OPTIONS13 options13; SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS13, &options13, sizeof(options13)));)
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{
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BX_TRACE("D3D12 options 13:");
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BX_TRACE("\tUnrestrictedBufferTextureCopyPitchSupported %d", options13.UnrestrictedBufferTextureCopyPitchSupported);
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@ -1113,7 +1113,7 @@ namespace bgfx { namespace d3d12
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break;
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}
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for (D3D12_FEATURE_DATA_D3D12_OPTIONS14 options14; SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &options14, sizeof(options14)));)
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for (D3D12_FEATURE_DATA_D3D12_OPTIONS14 options14; SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS14, &options14, sizeof(options14)));)
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{
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BX_TRACE("D3D12 options 14:");
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BX_TRACE("\tAdvancedTextureOpsSupported %d", options14.AdvancedTextureOpsSupported);
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@ -1122,7 +1122,7 @@ namespace bgfx { namespace d3d12
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break;
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}
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for (D3D12_FEATURE_DATA_D3D12_OPTIONS15 options15; SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &options15, sizeof(options15)));)
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for (D3D12_FEATURE_DATA_D3D12_OPTIONS15 options15; SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS15, &options15, sizeof(options15)));)
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{
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BX_TRACE("D3D12 options 15:");
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BX_TRACE("\tTriangleFanSupported %d", options15.TriangleFanSupported);
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