fix: layer rendering (#3339)

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Oskar Kwaśniewski 2024-08-12 16:55:15 +02:00 committed by GitHub
parent 3f3d3b4433
commit 0b73e8c7e2
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1 changed files with 3 additions and 3 deletions

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@ -546,9 +546,9 @@ BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNa
m_numWindows = 1;
#if BX_PLATFORM_VISIONOS
if ((m_mainFrameBuffer.m_swapChain->m_useLayerRenderer
&& NULL == m_mainFrameBuffer.m_swapChain->m_layerRenderer)
|| NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer)
bool useLayerRenderer = m_mainFrameBuffer.m_swapChain->m_useLayerRenderer;
if ((useLayerRenderer && NULL == m_mainFrameBuffer.m_swapChain->m_layerRenderer)
|| (!useLayerRenderer && NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer))
#else
if (NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer)
#endif // BX_PLATFORM_VISIONOS