mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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025d806c70
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@ -12,9 +12,5 @@ void main()
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float depth = v_position.z/v_position.w * 0.5 + 0.5;
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float depthSq = depth*depth;
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//TODO: try this.
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//vec2 dxy = vec2(dFdx(depth), dFdy(depth));
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//depthSq += 0.25*dot(dxy, dxy);
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gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq));
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}
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@ -12,9 +12,5 @@ void main()
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float depth = v_depth;
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float depthSq = depth*depth;
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//TODO: try this.
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//vec2 dxy = vec2(dFdx(depth), dFdy(depth));
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//depthSq += 0.25*dot(dxy, dxy);
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gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq));
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}
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@ -875,12 +875,6 @@ struct Mesh
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mem = bgfx::makeRef(_indices, size);
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group.m_ibh = bgfx::createIndexBuffer(mem);
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//TODO:
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// group.m_sphere = ...
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// group.m_aabb = ...
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// group.m_obb = ...
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// group.m_prims = ...
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m_groups.push_back(group);
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}
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@ -58,7 +58,7 @@ namespace entry
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bgfx::setPlatformData(pd);
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}
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static WindowHandle s_defaultWindow = { 0 }; // TODO: Add support for more windows
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static WindowHandle s_defaultWindow = { 0 };
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static uint8_t s_translateKey[256];
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struct MainThreadEntry
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@ -283,7 +283,6 @@ namespace entry
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case NSLeftMouseDown:
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{
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// TODO: remove!
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// Command + Left Mouse Button acts as middle! This just a temporary solution!
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// This is because the average OSX user doesn't have middle mouse click.
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MouseButton::Enum mb = ([event modifierFlags] & NSCommandKeyMask) ? MouseButton::Middle : MouseButton::Left;
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@ -605,7 +605,6 @@ namespace entry
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modifiers = translateKeyModifierPress(kev.keysym.scancode);
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}
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/// TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
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if (Key::Esc == key)
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{
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uint8_t pressedChar[4];
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