From f7e2c6b291dcad46861d4db46de40a44ef024898 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Wed, 9 Nov 2016 22:22:27 -0800 Subject: [PATCH] Cleanup. --- examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm.sc | 4 ---- .../16-shadowmaps/fs_shadowmaps_packdepth_vsm_linear.sc | 4 ---- examples/16-shadowmaps/shadowmaps.cpp | 6 ------ examples/common/entry/entry_osx.mm | 3 +-- examples/common/entry/entry_sdl.cpp | 1 - 5 files changed, 1 insertion(+), 17 deletions(-) diff --git a/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm.sc b/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm.sc index c9ccbe9f9..2b0906c65 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm.sc @@ -12,9 +12,5 @@ void main() float depth = v_position.z/v_position.w * 0.5 + 0.5; float depthSq = depth*depth; - //TODO: try this. - //vec2 dxy = vec2(dFdx(depth), dFdy(depth)); - //depthSq += 0.25*dot(dxy, dxy); - gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq)); } diff --git a/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm_linear.sc b/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm_linear.sc index 87bfc5c11..9a25941e3 100644 --- a/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm_linear.sc +++ b/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm_linear.sc @@ -12,9 +12,5 @@ void main() float depth = v_depth; float depthSq = depth*depth; - //TODO: try this. - //vec2 dxy = vec2(dFdx(depth), dFdy(depth)); - //depthSq += 0.25*dot(dxy, dxy); - gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq)); } diff --git a/examples/16-shadowmaps/shadowmaps.cpp b/examples/16-shadowmaps/shadowmaps.cpp index e1cff6760..47855786f 100644 --- a/examples/16-shadowmaps/shadowmaps.cpp +++ b/examples/16-shadowmaps/shadowmaps.cpp @@ -875,12 +875,6 @@ struct Mesh mem = bgfx::makeRef(_indices, size); group.m_ibh = bgfx::createIndexBuffer(mem); - //TODO: - // group.m_sphere = ... - // group.m_aabb = ... - // group.m_obb = ... - // group.m_prims = ... - m_groups.push_back(group); } diff --git a/examples/common/entry/entry_osx.mm b/examples/common/entry/entry_osx.mm index b91e71ca3..5e651e264 100644 --- a/examples/common/entry/entry_osx.mm +++ b/examples/common/entry/entry_osx.mm @@ -58,7 +58,7 @@ namespace entry bgfx::setPlatformData(pd); } - static WindowHandle s_defaultWindow = { 0 }; // TODO: Add support for more windows + static WindowHandle s_defaultWindow = { 0 }; static uint8_t s_translateKey[256]; struct MainThreadEntry @@ -283,7 +283,6 @@ namespace entry case NSLeftMouseDown: { - // TODO: remove! // Command + Left Mouse Button acts as middle! This just a temporary solution! // This is because the average OSX user doesn't have middle mouse click. MouseButton::Enum mb = ([event modifierFlags] & NSCommandKeyMask) ? MouseButton::Middle : MouseButton::Left; diff --git a/examples/common/entry/entry_sdl.cpp b/examples/common/entry/entry_sdl.cpp index 1ff49264d..63159c6ac 100644 --- a/examples/common/entry/entry_sdl.cpp +++ b/examples/common/entry/entry_sdl.cpp @@ -605,7 +605,6 @@ namespace entry modifiers = translateKeyModifierPress(kev.keysym.scancode); } - /// TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now. if (Key::Esc == key) { uint8_t pressedChar[4];