Adding specialized codepaths for swapchain creation on WinRT, since it requires DXGI 1.3.

This commit is contained in:
Mike Popoloski 2014-11-14 08:22:32 -05:00
parent 0b55cb1348
commit f55a91db97
2 changed files with 112 additions and 19 deletions

View File

@ -613,8 +613,14 @@ RENDERDOC_IMPORT
HRESULT hr;
IDXGIFactory* factory;
#if BX_PLATFORM_WINRT
// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
#else
hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
#endif // BX_PLATFORM_WINRT
m_adapter = NULL;
m_driverType = D3D_DRIVER_TYPE_HARDWARE;
@ -699,6 +705,31 @@ RENDERDOC_IMPORT
hr = adapter->GetDesc(&m_adapterDesc);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
#if BX_PLATFORM_WINRT
hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
DX_RELEASE(adapter, 2);
memset(&m_scd, 0, sizeof(m_scd) );
m_scd.Width = BGFX_DEFAULT_WIDTH;
m_scd.Height = BGFX_DEFAULT_HEIGHT;
m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
m_scd.Stereo = false;
m_scd.SampleDesc.Count = 1;
m_scd.SampleDesc.Quality = 0;
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
m_scd.BufferCount = 2;
m_scd.Scaling = DXGI_SCALING_NONE;
m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
hr = m_factory->CreateSwapChainForCoreWindow(m_device
, g_bgfxCoreWindow
, &m_scd
, NULL
, &m_swapChain
);
#else
hr = adapter->GetParent(__uuidof(IDXGIFactory), (void**)&m_factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
DX_RELEASE(adapter, 2);
@ -720,6 +751,7 @@ RENDERDOC_IMPORT
, &m_scd
, &m_swapChain
);
#endif // BX_PLATFORM_WINRT
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
m_numWindows = 1;
@ -1085,8 +1117,8 @@ RENDERDOC_IMPORT
{
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
uint32_t width = m_scd.BufferDesc.Width;
uint32_t height = m_scd.BufferDesc.Height;
uint32_t width = getBufferWidth();
uint32_t height = getBufferHeight();
if (m_ovr.isEnabled() )
{
m_ovr.getSize(width, height);
@ -1175,8 +1207,8 @@ RENDERDOC_IMPORT
DX_RELEASE(color, 0);
D3D11_TEXTURE2D_DESC dsd;
dsd.Width = m_scd.BufferDesc.Width;
dsd.Height = m_scd.BufferDesc.Height;
dsd.Width = getBufferWidth();
dsd.Height = getBufferHeight();
dsd.MipLevels = 1;
dsd.ArraySize = 1;
dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
@ -1262,7 +1294,7 @@ RENDERDOC_IMPORT
{
uint32_t msaa = s_checkMsaa[ii];
uint32_t quality = 0;
HRESULT hr = m_device->CheckMultisampleQualityLevels(m_scd.BufferDesc.Format, msaa, &quality);
HRESULT hr = m_device->CheckMultisampleQualityLevels(getBufferFormat(), msaa, &quality);
if (SUCCEEDED(hr)
&& 0 < quality)
@ -1283,11 +1315,14 @@ RENDERDOC_IMPORT
bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
uint32_t flags = _resolution.m_flags & ~BGFX_RESET_HMD_RECENTER;
if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
|| (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
if ( getBufferWidth() != _resolution.m_width
|| getBufferHeight() != _resolution.m_height
|| m_flags != flags)
{
bool resize = (m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK);
#if BX_PLATFORM_WINRT
resize = false; // can't use ResizeBuffers on Windows Phone
#endif
m_flags = flags;
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
@ -1296,17 +1331,16 @@ RENDERDOC_IMPORT
m_resolution = _resolution;
m_resolution.m_flags = flags;
m_scd.BufferDesc.Width = _resolution.m_width;
m_scd.BufferDesc.Height = _resolution.m_height;
setBufferSize(_resolution.m_width, _resolution.m_height);
preReset();
if (resize)
{
DX_CHECK(m_swapChain->ResizeBuffers(2
, m_scd.BufferDesc.Width
, m_scd.BufferDesc.Height
, m_scd.BufferDesc.Format
, getBufferWidth()
, getBufferHeight()
, getBufferFormat()
, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
) );
}
@ -1317,11 +1351,21 @@ RENDERDOC_IMPORT
DX_RELEASE(m_swapChain, 0);
#if BX_PLATFORM_WINRT
HRESULT hr;
hr = m_factory->CreateSwapChainForCoreWindow(m_device
, g_bgfxCoreWindow
, &m_scd
, NULL
, &m_swapChain
);
#else
HRESULT hr;
hr = m_factory->CreateSwapChain(m_device
, &m_scd
, &m_swapChain
);
#endif
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
}
@ -1745,6 +1789,44 @@ RENDERDOC_IMPORT
return sampler;
}
DXGI_FORMAT getBufferFormat()
{
#if BX_PLATFORM_WINRT
return m_scd.Format;
#else
return m_scd.BufferDesc.Format;
#endif
}
uint32_t getBufferWidth()
{
#if BX_PLATFORM_WINRT
return m_scd.Width;
#else
return m_scd.BufferDesc.Width;
#endif
}
uint32_t getBufferHeight()
{
#if BX_PLATFORM_WINRT
return m_scd.Height;
#else
return m_scd.BufferDesc.Height;
#endif
}
void setBufferSize(uint32_t _width, uint32_t _height)
{
#if BX_PLATFORM_WINRT
m_scd.Width = _width;
m_scd.Height = _height;
#else
m_scd.BufferDesc.Width = _width;
m_scd.BufferDesc.Height = _height;
#endif
}
void commitTextureStage()
{
m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
@ -1900,22 +1982,20 @@ RENDERDOC_IMPORT
ID3D11Texture2D* backBuffer;
DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
DXGI_MODE_DESC& desc = m_scd.BufferDesc;
if (NULL == m_captureResolve)
{
m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
}
else
{
m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, desc.Format);
m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, getBufferFormat());
m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
}
D3D11_MAPPED_SUBRESOURCE mapped;
DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
g_callback->captureFrame(mapped.pData, desc.Height*mapped.RowPitch);
g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
m_deviceCtx->Unmap(m_captureTexture, 0);
@ -2012,8 +2092,8 @@ RENDERDOC_IMPORT
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
{
uint32_t width = m_scd.BufferDesc.Width;
uint32_t height = m_scd.BufferDesc.Height;
uint32_t width = getBufferWidth();
uint32_t height = getBufferHeight();
if (0 == _rect.m_x
&& 0 == _rect.m_y
@ -2146,9 +2226,14 @@ RENDERDOC_IMPORT
D3D_DRIVER_TYPE m_driverType;
IDXGIAdapter* m_adapter;
DXGI_ADAPTER_DESC m_adapterDesc;
#if BX_PLATFORM_WINRT
IDXGIFactory2* m_factory;
IDXGISwapChain1* m_swapChain;
#else
IDXGIFactory* m_factory;
IDXGISwapChain* m_swapChain;
#endif
IDXGISwapChain* m_swapChain;
uint16_t m_lost;
uint16_t m_numWindows;
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
@ -2166,7 +2251,11 @@ RENDERDOC_IMPORT
Resolution m_resolution;
bool m_wireframe;
#if BX_PLATFORM_WINRT
DXGI_SWAP_CHAIN_DESC1 m_scd;
#else
DXGI_SWAP_CHAIN_DESC m_scd;
#endif
uint32_t m_flags;
IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];

View File

@ -18,7 +18,11 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas" );
BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas");
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition
#define D3D11_NO_HELPERS
#if BX_PLATFORM_WINRT
#include <d3d11_2.h>
#else
#include <d3d11.h>
#endif
BX_PRAGMA_DIAGNOSTIC_POP()
#include "renderer_d3d.h"