Adding specialized codepaths for swapchain creation on WinRT, since it requires DXGI 1.3.
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0b55cb1348
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@ -613,8 +613,14 @@ RENDERDOC_IMPORT
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HRESULT hr;
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IDXGIFactory* factory;
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#if BX_PLATFORM_WINRT
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// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
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hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
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#else
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hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
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#endif // BX_PLATFORM_WINRT
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m_adapter = NULL;
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m_driverType = D3D_DRIVER_TYPE_HARDWARE;
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@ -699,6 +705,31 @@ RENDERDOC_IMPORT
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hr = adapter->GetDesc(&m_adapterDesc);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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#if BX_PLATFORM_WINRT
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hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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memset(&m_scd, 0, sizeof(m_scd) );
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m_scd.Width = BGFX_DEFAULT_WIDTH;
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m_scd.Height = BGFX_DEFAULT_HEIGHT;
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m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_scd.Stereo = false;
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m_scd.SampleDesc.Count = 1;
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m_scd.SampleDesc.Quality = 0;
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m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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m_scd.BufferCount = 2;
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m_scd.Scaling = DXGI_SCALING_NONE;
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m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
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hr = m_factory->CreateSwapChainForCoreWindow(m_device
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, g_bgfxCoreWindow
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, &m_scd
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, NULL
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, &m_swapChain
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);
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#else
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hr = adapter->GetParent(__uuidof(IDXGIFactory), (void**)&m_factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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@ -720,6 +751,7 @@ RENDERDOC_IMPORT
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, &m_scd
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, &m_swapChain
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);
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#endif // BX_PLATFORM_WINRT
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
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m_numWindows = 1;
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@ -1085,8 +1117,8 @@ RENDERDOC_IMPORT
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{
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ID3D11DeviceContext* deviceCtx = m_deviceCtx;
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uint32_t width = m_scd.BufferDesc.Width;
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uint32_t height = m_scd.BufferDesc.Height;
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uint32_t width = getBufferWidth();
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uint32_t height = getBufferHeight();
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if (m_ovr.isEnabled() )
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{
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m_ovr.getSize(width, height);
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@ -1175,8 +1207,8 @@ RENDERDOC_IMPORT
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DX_RELEASE(color, 0);
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D3D11_TEXTURE2D_DESC dsd;
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dsd.Width = m_scd.BufferDesc.Width;
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dsd.Height = m_scd.BufferDesc.Height;
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dsd.Width = getBufferWidth();
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dsd.Height = getBufferHeight();
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dsd.MipLevels = 1;
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dsd.ArraySize = 1;
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dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
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@ -1262,7 +1294,7 @@ RENDERDOC_IMPORT
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{
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uint32_t msaa = s_checkMsaa[ii];
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uint32_t quality = 0;
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HRESULT hr = m_device->CheckMultisampleQualityLevels(m_scd.BufferDesc.Format, msaa, &quality);
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HRESULT hr = m_device->CheckMultisampleQualityLevels(getBufferFormat(), msaa, &quality);
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if (SUCCEEDED(hr)
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&& 0 < quality)
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@ -1283,11 +1315,14 @@ RENDERDOC_IMPORT
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bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
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uint32_t flags = _resolution.m_flags & ~BGFX_RESET_HMD_RECENTER;
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if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
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|| (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
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if ( getBufferWidth() != _resolution.m_width
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|| getBufferHeight() != _resolution.m_height
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|| m_flags != flags)
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{
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bool resize = (m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK);
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#if BX_PLATFORM_WINRT
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resize = false; // can't use ResizeBuffers on Windows Phone
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#endif
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m_flags = flags;
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m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
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@ -1296,17 +1331,16 @@ RENDERDOC_IMPORT
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m_resolution = _resolution;
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m_resolution.m_flags = flags;
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m_scd.BufferDesc.Width = _resolution.m_width;
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m_scd.BufferDesc.Height = _resolution.m_height;
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setBufferSize(_resolution.m_width, _resolution.m_height);
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preReset();
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if (resize)
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{
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DX_CHECK(m_swapChain->ResizeBuffers(2
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, m_scd.BufferDesc.Width
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, m_scd.BufferDesc.Height
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, m_scd.BufferDesc.Format
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, getBufferWidth()
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, getBufferHeight()
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, getBufferFormat()
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, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
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) );
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}
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@ -1317,11 +1351,21 @@ RENDERDOC_IMPORT
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DX_RELEASE(m_swapChain, 0);
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#if BX_PLATFORM_WINRT
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HRESULT hr;
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hr = m_factory->CreateSwapChainForCoreWindow(m_device
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, g_bgfxCoreWindow
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, &m_scd
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, NULL
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, &m_swapChain
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);
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#else
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HRESULT hr;
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hr = m_factory->CreateSwapChain(m_device
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, &m_scd
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, &m_swapChain
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);
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#endif
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BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
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}
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@ -1745,6 +1789,44 @@ RENDERDOC_IMPORT
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return sampler;
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}
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DXGI_FORMAT getBufferFormat()
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{
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#if BX_PLATFORM_WINRT
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return m_scd.Format;
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#else
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return m_scd.BufferDesc.Format;
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#endif
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}
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uint32_t getBufferWidth()
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{
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#if BX_PLATFORM_WINRT
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return m_scd.Width;
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#else
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return m_scd.BufferDesc.Width;
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#endif
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}
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uint32_t getBufferHeight()
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{
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#if BX_PLATFORM_WINRT
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return m_scd.Height;
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#else
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return m_scd.BufferDesc.Height;
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#endif
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}
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void setBufferSize(uint32_t _width, uint32_t _height)
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{
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#if BX_PLATFORM_WINRT
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m_scd.Width = _width;
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m_scd.Height = _height;
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#else
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m_scd.BufferDesc.Width = _width;
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m_scd.BufferDesc.Height = _height;
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#endif
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}
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void commitTextureStage()
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{
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m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
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@ -1900,22 +1982,20 @@ RENDERDOC_IMPORT
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ID3D11Texture2D* backBuffer;
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DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
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DXGI_MODE_DESC& desc = m_scd.BufferDesc;
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if (NULL == m_captureResolve)
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{
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m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
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}
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else
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{
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m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, desc.Format);
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m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, getBufferFormat());
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m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
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}
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D3D11_MAPPED_SUBRESOURCE mapped;
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DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
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g_callback->captureFrame(mapped.pData, desc.Height*mapped.RowPitch);
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g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
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m_deviceCtx->Unmap(m_captureTexture, 0);
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@ -2012,8 +2092,8 @@ RENDERDOC_IMPORT
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void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
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{
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uint32_t width = m_scd.BufferDesc.Width;
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uint32_t height = m_scd.BufferDesc.Height;
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uint32_t width = getBufferWidth();
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uint32_t height = getBufferHeight();
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if (0 == _rect.m_x
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&& 0 == _rect.m_y
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@ -2146,9 +2226,14 @@ RENDERDOC_IMPORT
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D3D_DRIVER_TYPE m_driverType;
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IDXGIAdapter* m_adapter;
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DXGI_ADAPTER_DESC m_adapterDesc;
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#if BX_PLATFORM_WINRT
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IDXGIFactory2* m_factory;
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IDXGISwapChain1* m_swapChain;
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#else
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IDXGIFactory* m_factory;
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IDXGISwapChain* m_swapChain;
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#endif
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IDXGISwapChain* m_swapChain;
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uint16_t m_lost;
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uint16_t m_numWindows;
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FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
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@ -2166,7 +2251,11 @@ RENDERDOC_IMPORT
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Resolution m_resolution;
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bool m_wireframe;
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#if BX_PLATFORM_WINRT
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DXGI_SWAP_CHAIN_DESC1 m_scd;
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#else
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DXGI_SWAP_CHAIN_DESC m_scd;
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#endif
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uint32_t m_flags;
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IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
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@ -18,7 +18,11 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas" );
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BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas");
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition
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#define D3D11_NO_HELPERS
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#if BX_PLATFORM_WINRT
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#include <d3d11_2.h>
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#else
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#include <d3d11.h>
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#endif
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BX_PRAGMA_DIAGNOSTIC_POP()
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#include "renderer_d3d.h"
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