Adding WinRT platform function and setting it to use multithreaded rendering.
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@ -91,6 +91,16 @@ namespace bgfx
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} // namespace bgfx
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#elif BX_PLATFORM_WINRT
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# include <Unknwn.h>
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namespace bgfx
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{
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///
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void winrtSetWindow(IUnknown* _window);
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} // namespace bgfx
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#endif // BX_PLATFORM_
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#if defined(_SDL_H)
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11
src/bgfx.cpp
11
src/bgfx.cpp
@ -46,6 +46,13 @@ namespace bgfx
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{
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g_bgfxHwnd = _window;
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}
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#elif BX_PLATFORM_WINRT
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::IUnknown* g_bgfxCoreWindow = NULL;
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void winrtSetWindow(::IUnknown* _window)
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{
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g_bgfxCoreWindow = _window;
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}
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#endif // BX_PLATFORM_*
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#if BGFX_CONFIG_USE_TINYSTL
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@ -1386,6 +1393,10 @@ again:
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{
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_type = RendererType::OpenGLES;
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}
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else if (BX_ENABLED(BX_PLATFORM_WINRT))
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{
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_type = RendererType::Direct3D11;
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}
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else
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{
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_type = RendererType::OpenGL;
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@ -198,6 +198,8 @@ namespace bgfx
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extern void* g_bgfxNSWindow;
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#elif BX_PLATFORM_WINDOWS
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extern ::HWND g_bgfxHwnd;
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#elif BX_PLATFORM_WINRT
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extern ::IUnknown* g_bgfxCoreWindow;
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#endif // BX_PLATFORM_*
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struct Clear
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@ -29,6 +29,7 @@
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
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|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0601 /*_WIN32_WINNT_WIN7*/) \
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|| BX_PLATFORM_WINRT \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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@ -149,6 +150,7 @@
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_XBOX360 \
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|| BX_PLATFORM_WINRT \
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? 1 : 0) )
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#endif // BGFX_CONFIG_MULTITHREADED
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