mirror of https://github.com/bkaradzic/bgfx
Cleanup.
This commit is contained in:
parent
e4147a49be
commit
f09c886476
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@ -294,7 +294,6 @@ void getPoint(float* _result, Axis::Enum _axis, float _x, float _y)
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}
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}
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#include "vs_debugdraw_lines.bin.h"
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#include "fs_debugdraw_lines.bin.h"
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#include "vs_debugdraw_lines_stipple.bin.h"
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@ -391,40 +390,35 @@ struct DebugDraw
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bgfx::RendererType::Enum type = bgfx::getRendererType();
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m_program[Program::Lines] =
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bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines")
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, true
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);
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m_program[Program::Lines] = bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines")
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, true
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);
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m_program[Program::LinesStipple] =
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bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines_stipple")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines_stipple")
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, true
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);
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m_program[Program::LinesStipple] = bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines_stipple")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines_stipple")
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, true
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);
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m_program[Program::Fill] =
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bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill")
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, true
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);
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m_program[Program::Fill] = bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill")
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, true
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);
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m_program[Program::FillLit] =
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bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_lit")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_lit")
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, true
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);
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m_program[Program::FillLit] = bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_lit")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_lit")
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, true
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);
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m_program[Program::FillTexture] =
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bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_texture")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_texture")
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, true
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);
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m_program[Program::FillTexture] = bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_texture")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_texture")
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, true
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);
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4);
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s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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@ -455,24 +449,26 @@ struct DebugDraw
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trilist[ii] = uint16_t(ii);
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}
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uint32_t numLineListIndices = bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
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, NULL
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, 0
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, trilist
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, numIndices
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, false
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);
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uint32_t numLineListIndices = bgfx::topologyConvert(
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bgfx::TopologyConvert::TriListToLineList
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, NULL
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, 0
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, trilist
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, numIndices
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, false
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);
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indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
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uint16_t* indicesOut = indices[id];
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bx::memCopy(indicesOut, trilist, numIndices*sizeof(uint16_t) );
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bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
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, &indicesOut[numIndices]
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, numLineListIndices*sizeof(uint16_t)
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, trilist
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, numIndices
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, false
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);
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bgfx::topologyConvert(
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bgfx::TopologyConvert::TriListToLineList
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, &indicesOut[numIndices]
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, numLineListIndices*sizeof(uint16_t)
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, trilist
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, numIndices
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, false
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);
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m_mesh[id].m_startVertex = startVertex;
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m_mesh[id].m_numVertices = numVertices;
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@ -810,7 +806,7 @@ struct DebugDraw
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flushQuad();
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flush();
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m_state = State::Count;
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m_state = State::Count;
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}
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void push()
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@ -1133,16 +1129,16 @@ struct DebugDraw
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const Attrib& attrib = m_attrib[m_stack];
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float mtx[16];
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bx::mtxSRT(mtx
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, _sphere.m_radius
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, _sphere.m_radius
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, _sphere.m_radius
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, 0.0f
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, 0.0f
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, 0.0f
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, _sphere.m_center[0]
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, _sphere.m_center[1]
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, _sphere.m_center[2]
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);
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, _sphere.m_radius
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, _sphere.m_radius
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, _sphere.m_radius
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, 0.0f
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, 0.0f
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, 0.0f
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, _sphere.m_center[0]
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, _sphere.m_center[1]
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, _sphere.m_center[2]
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);
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uint8_t lod = attrib.m_lod > Mesh::SphereMaxLod
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? uint8_t(Mesh::SphereMaxLod)
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: attrib.m_lod
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@ -1216,23 +1212,23 @@ struct DebugDraw
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for (uint32_t ii = 1; ii < n+1; ++ii)
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{
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getPoint(pos, _axis
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, bx::fsin(step * ii)*_radius
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, bx::fcos(step * ii)*_radius
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);
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, bx::fsin(step * ii)*_radius
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, bx::fcos(step * ii)*_radius
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);
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lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
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}
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moveTo(_x, _y, _z);
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getPoint(pos, _axis
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, bx::fsin(step * 0)*_radius
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, bx::fcos(step * 0)*_radius
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);
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, bx::fsin(step * 0)*_radius
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, bx::fcos(step * 0)*_radius
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);
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lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
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getPoint(pos, _axis
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, bx::fsin(step * n)*_radius
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, bx::fcos(step * n)*_radius
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);
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, bx::fsin(step * n)*_radius
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, bx::fcos(step * n)*_radius
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);
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moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
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lineTo(_x, _y, _z);
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}
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@ -1543,9 +1539,9 @@ struct DebugDraw
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mid[0] = _x + _len - _thickness;
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mid[1] = _y;
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mid[2] = _z;
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to[0] = _x + _len;
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to[1] = _y;
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to[2] = _z;
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to[0] = _x + _len;
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to[1] = _y;
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to[2] = _z;
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drawCylinder(from, mid, _thickness, false);
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drawCone(mid, to, _thickness);
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@ -1553,9 +1549,9 @@ struct DebugDraw
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mid[0] = _x;
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mid[1] = _y + _len - _thickness;
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mid[2] = _z;
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to[0] = _x;
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to[1] = _y + _len;
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to[2] = _z;
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to[0] = _x;
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to[1] = _y + _len;
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to[2] = _z;
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drawCylinder(from, mid, _thickness, false);
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drawCone(mid, to, _thickness);
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@ -1563,9 +1559,9 @@ struct DebugDraw
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mid[0] = _x;
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mid[1] = _y;
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mid[2] = _z + _len - _thickness;
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to[0] = _x;
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to[1] = _y;
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to[2] = _z + _len;
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to[0] = _x;
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to[1] = _y;
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to[2] = _z + _len;
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drawCylinder(from, mid, _thickness, false);
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drawCone(mid, to, _thickness);
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}
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@ -1817,10 +1813,10 @@ private:
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bgfx::setTransform(_mtx, _num);
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bgfx::setVertexBuffer(0, m_vbh, mesh.m_startVertex, mesh.m_numVertices);
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bgfx::setState(0
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| attrib.m_state
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| (_wireframe ? BGFX_STATE_PT_LINES|BGFX_STATE_LINEAA|BGFX_STATE_BLEND_ALPHA
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: (alpha < 0xff) ? BGFX_STATE_BLEND_ALPHA : 0)
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);
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| attrib.m_state
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| (_wireframe ? BGFX_STATE_PT_LINES|BGFX_STATE_LINEAA|BGFX_STATE_BLEND_ALPHA
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: (alpha < 0xff) ? BGFX_STATE_BLEND_ALPHA : 0)
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);
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bgfx::submit(m_viewId, m_program[_wireframe ? Program::Fill : Program::FillLit]);
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}
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@ -1851,12 +1847,12 @@ private:
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bgfx::setVertexBuffer(0, &tvb);
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bgfx::setIndexBuffer(&tib);
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bgfx::setState(0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_PT_LINES
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| attrib.m_state
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| BGFX_STATE_LINEAA
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| BGFX_STATE_BLEND_ALPHA
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);
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_PT_LINES
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| attrib.m_state
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| BGFX_STATE_LINEAA
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| BGFX_STATE_BLEND_ALPHA
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);
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bgfx::setTransform(m_mtx);
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bgfx::ProgramHandle program = m_program[attrib.m_stipple ? 1 : 0];
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bgfx::submit(m_viewId, program);
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@ -1900,8 +1896,8 @@ private:
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bgfx::setVertexBuffer(0, &tvb);
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bgfx::setIndexBuffer(&tib);
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bgfx::setState(0
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| (attrib.m_state & ~BGFX_STATE_CULL_MASK)
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);
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| (attrib.m_state & ~BGFX_STATE_CULL_MASK)
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);
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bgfx::setTransform(m_mtx);
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bgfx::setTexture(0, s_texColor, m_texture);
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bgfx::submit(m_viewId, m_program[Program::FillTexture]);
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