Cleanup.
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@ -1871,7 +1871,7 @@ class ExampleShadowVolumes : public entry::AppI
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Args args(_argc, _argv);
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m_viewState = ViewState(1280, 720);
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m_clearValues = {0x00000000, 1.0f, 0};
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m_clearValues = { 0x00000000, 1.0f, 0 };
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m_debug = BGFX_DEBUG_TEXT;
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m_reset = BGFX_RESET_VSYNC;
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@ -1900,7 +1900,7 @@ class ExampleShadowVolumes : public entry::AppI
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bgfx::TextureHandle fbtextures[] =
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{
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bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_RT),
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bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY),
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bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY),
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};
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s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
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@ -1908,24 +1908,24 @@ class ExampleShadowVolumes : public entry::AppI
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s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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s_texStencil = bgfx::createUniform("s_texStencil", bgfx::UniformType::Int1);
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m_programTextureLighting = loadProgram("vs_shadowvolume_texture_lighting", "fs_shadowvolume_texture_lighting");
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m_programColorLighting = loadProgram("vs_shadowvolume_color_lighting", "fs_shadowvolume_color_lighting" );
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m_programColorTexture = loadProgram("vs_shadowvolume_color_texture", "fs_shadowvolume_color_texture" );
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m_programTexture = loadProgram("vs_shadowvolume_texture", "fs_shadowvolume_texture" );
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m_programTextureLighting = loadProgram("vs_shadowvolume_texture_lighting", "fs_shadowvolume_texture_lighting");
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m_programColorLighting = loadProgram("vs_shadowvolume_color_lighting", "fs_shadowvolume_color_lighting" );
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m_programColorTexture = loadProgram("vs_shadowvolume_color_texture", "fs_shadowvolume_color_texture" );
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m_programTexture = loadProgram("vs_shadowvolume_texture", "fs_shadowvolume_texture" );
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m_programBackBlank = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackblank" );
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m_programSideBlank = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsideblank" );
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m_programFrontBlank = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfrontblank");
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m_programBackBlank = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackblank" );
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m_programSideBlank = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsideblank" );
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m_programFrontBlank = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfrontblank");
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m_programBackColor = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackcolor" );
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m_programSideColor = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsidecolor" );
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m_programFrontColor = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfrontcolor");
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m_programBackColor = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackcolor" );
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m_programSideColor = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsidecolor" );
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m_programFrontColor = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfrontcolor");
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m_programSideTex = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsidetex" );
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m_programBackTex1 = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbacktex1" );
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m_programBackTex2 = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbacktex2" );
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m_programFrontTex1 = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfronttex1" );
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m_programFrontTex2 = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfronttex2" );
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m_programSideTex = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsidetex" );
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m_programBackTex1 = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbacktex1" );
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m_programBackTex2 = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbacktex2" );
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m_programFrontTex1 = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfronttex1" );
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m_programFrontTex2 = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfronttex2" );
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bgfx::ProgramHandle svProgs[ShadowVolumeProgramType::Count][ShadowVolumePart::Count] =
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{
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@ -1953,15 +1953,30 @@ class ExampleShadowVolumes : public entry::AppI
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m_cubeModel.m_program = m_programTextureLighting;
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m_cubeModel.m_texture = m_figureTex;
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m_hplaneFieldModel.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
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m_hplaneFieldModel.load(s_hplaneVertices
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, BX_COUNTOF(s_hplaneVertices)
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, PosNormalTexcoordVertex::ms_decl
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, s_planeIndices
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, BX_COUNTOF(s_planeIndices)
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);
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m_hplaneFieldModel.m_program = m_programTextureLighting;
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m_hplaneFieldModel.m_texture = m_fieldstoneTex;
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m_hplaneFigureModel.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
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m_hplaneFigureModel.load(s_hplaneVertices
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, BX_COUNTOF(s_hplaneVertices)
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, PosNormalTexcoordVertex::ms_decl
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, s_planeIndices
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, BX_COUNTOF(s_planeIndices)
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);
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m_hplaneFigureModel.m_program = m_programTextureLighting;
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m_hplaneFigureModel.m_texture = m_figureTex;
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m_vplaneModel.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
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m_vplaneModel.load(s_vplaneVertices
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, BX_COUNTOF(s_vplaneVertices)
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, PosNormalTexcoordVertex::ms_decl
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, s_planeIndices
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, BX_COUNTOF(s_planeIndices)
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);
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m_vplaneModel.m_program = m_programColorTexture;
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m_vplaneModel.m_texture = m_flareTex;
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@ -1994,12 +2009,12 @@ class ExampleShadowVolumes : public entry::AppI
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m_oldHeight = 0;
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// Imgui.
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m_settings_showHelp = false;
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m_settings_updateLights = true;
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m_settings_updateScene = true;
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m_settings_mixedSvImpl = true;
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m_settings_useStencilTexture = false;
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m_settings_drawShadowVolumes = false;
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m_settings_showHelp = false;
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m_settings_updateLights = true;
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m_settings_updateScene = true;
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m_settings_mixedSvImpl = true;
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m_settings_useStencilTexture = false;
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m_settings_drawShadowVolumes = false;
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m_settings_numLights = 1;
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m_settings_instanceCount = 9;
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m_settings_shadowVolumeImpl = ShadowVolumeImpl::DepthFail;
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@ -2007,12 +2022,12 @@ class ExampleShadowVolumes : public entry::AppI
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m_scrollAreaRight = 0;
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m_lightPattern = LightPattern0;
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m_currentMesh = BunnyLowPoly;
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m_currentMesh = BunnyLowPoly;
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m_currentScene = Scene0;
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// Set view matrix
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float initialPos[3] = { 3.0f, 20.0f, -58.0f };
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cameraCreate();
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float initialPos[3] = { 3.0f, 20.0f, -58.0f };
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cameraSetPosition(initialPos);
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cameraSetVerticalAngle(-0.25f);
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cameraGetViewMtx(m_viewState.m_view);
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@ -2141,10 +2156,10 @@ class ExampleShadowVolumes : public entry::AppI
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ImGui::SetNextWindowPos(ImVec2(m_viewState.m_width - 256.0f, 10.0f) );
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ImGui::Begin("Settings"
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, NULL
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, ImVec2(256.0f, 700.0f)
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, ImGuiWindowFlags_AlwaysAutoResize
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);
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, NULL
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, ImVec2(256.0f, 700.0f)
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, ImGuiWindowFlags_AlwaysAutoResize
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);
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const char* titles[2] =
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{
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@ -2512,10 +2527,10 @@ class ExampleShadowVolumes : public entry::AppI
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switch (currentDirection)
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{
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case Left: currX -= stepX; break;
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case Down: currY -= stepY; break;
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case Right: currX += stepX; break;
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case Up: currY += stepY; break;
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case Left: currX -= stepX; break;
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case Down: currY -= stepY; break;
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case Right: currX += stepX; break;
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case Up: currY += stepY; break;
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}
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}
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}
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