mirror of https://github.com/bkaradzic/bgfx
Fixing eols.
This commit is contained in:
parent
d5d81f49a6
commit
ea49146ea1
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@ -5,3 +5,4 @@
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*.md eol=lf
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*.lua eol=lf
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*.mk eol=lf
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makefile eol=lf
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@ -1,17 +1,17 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@ -1,17 +1,17 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@ -1,17 +1,17 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@ -1,22 +1,22 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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geometry: ../runtime/meshes/bunny.bin
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../runtime/meshes/bunny.bin: bunny.obj
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..\..\tools\bin\geometryc -f bunny.obj -o ..\runtime\meshes\bunny.bin --packnormal 1
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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geometry: ../runtime/meshes/bunny.bin
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../runtime/meshes/bunny.bin: bunny.obj
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..\..\tools\bin\geometryc -f bunny.obj -o ..\runtime\meshes\bunny.bin --packnormal 1
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@ -1,17 +1,17 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@ -1,17 +1,17 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@ -1,17 +1,17 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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|
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@ -1,17 +1,17 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@ -1,15 +1,15 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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rebuild:
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@make -s --no-print-directory rebuild -C 01-cubes
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@make -s --no-print-directory rebuild -C 02-metaballs
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@make -s --no-print-directory rebuild -C 03-raymarch
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@make -s --no-print-directory rebuild -C 04-mesh
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@make -s --no-print-directory rebuild -C 05-instancing
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@make -s --no-print-directory rebuild -C 06-bump
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@make -s --no-print-directory rebuild -C 07-callback
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@make -s --no-print-directory rebuild -C 08-update
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@make -s --no-print-directory rebuild -C 09-hdr
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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rebuild:
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@make -s --no-print-directory rebuild -C 01-cubes
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@make -s --no-print-directory rebuild -C 02-metaballs
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@make -s --no-print-directory rebuild -C 03-raymarch
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@make -s --no-print-directory rebuild -C 04-mesh
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@make -s --no-print-directory rebuild -C 05-instancing
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@make -s --no-print-directory rebuild -C 06-bump
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@make -s --no-print-directory rebuild -C 07-callback
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@make -s --no-print-directory rebuild -C 08-update
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@make -s --no-print-directory rebuild -C 09-hdr
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76
src/makefile
76
src/makefile
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@ -1,38 +1,38 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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.PHONY: all clean
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all: vs_debugfont_dx9.bin.h fs_debugfont_dx9.bin.h \
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vs_debugfont_glsl.bin.h fs_debugfont_glsl.bin.h \
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vs_debugfont_dx11.bin.h fs_debugfont_dx11.bin.h \
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vs_clear_dx11.bin.h fs_clear_dx11.bin.h
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clean:
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rm *.bin.h
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vs_debugfont_dx9.bin.h:
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..\tools\bin\shaderc -f vs_debugfont.sc -o vs_debugfont_dx9.bin.h --type v -p vs_2_0 --platform windows -O 3 --bin2c vs_debugfont_dx9
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fs_debugfont_dx9.bin.h:
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..\tools\bin\shaderc -f fs_debugfont.sc -o fs_debugfont_dx9.bin.h --type f -p ps_2_a --platform windows -O 3 --bin2c fs_debugfont_dx9
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vs_debugfont_glsl.bin.h:
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..\tools\bin\shaderc -f vs_debugfont.sc -o vs_debugfont_glsl.bin.h --type v --platform nacl -O 3 --bin2c vs_debugfont_glsl
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fs_debugfont_glsl.bin.h:
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..\tools\bin\shaderc -f fs_debugfont.sc -o fs_debugfont_glsl.bin.h --type f --platform nacl -O 3 --bin2c fs_debugfont_glsl
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vs_debugfont_dx11.bin.h:
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..\tools\bin\shaderc -f vs_debugfont.sc -o vs_debugfont_dx11.bin.h --type v -p vs_5_0 --platform windows -O 3 --bin2c vs_debugfont_dx11
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fs_debugfont_dx11.bin.h:
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..\tools\bin\shaderc -f fs_debugfont.sc -o fs_debugfont_dx11.bin.h --type f -p ps_5_0 --platform windows -O 3 --bin2c fs_debugfont_dx11
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||||
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||||
vs_clear_dx11.bin.h:
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||||
..\tools\bin\shaderc -f vs_clear.sc -o vs_clear_dx11.bin.h --type v -p vs_5_0 --platform windows -O 3 --bin2c vs_clear_dx11
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||||
|
||||
fs_clear_dx11.bin.h:
|
||||
..\tools\bin\shaderc -f fs_clear.sc -o fs_clear_dx11.bin.h --type f -p ps_5_0 --platform windows -O 3 --bin2c fs_clear_dx11
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||||
#
|
||||
# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
|
||||
# License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
#
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
all: vs_debugfont_dx9.bin.h fs_debugfont_dx9.bin.h \
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||||
vs_debugfont_glsl.bin.h fs_debugfont_glsl.bin.h \
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||||
vs_debugfont_dx11.bin.h fs_debugfont_dx11.bin.h \
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||||
vs_clear_dx11.bin.h fs_clear_dx11.bin.h
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||||
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clean:
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rm *.bin.h
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||||
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||||
vs_debugfont_dx9.bin.h:
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..\tools\bin\shaderc -f vs_debugfont.sc -o vs_debugfont_dx9.bin.h --type v -p vs_2_0 --platform windows -O 3 --bin2c vs_debugfont_dx9
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|
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fs_debugfont_dx9.bin.h:
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||||
..\tools\bin\shaderc -f fs_debugfont.sc -o fs_debugfont_dx9.bin.h --type f -p ps_2_a --platform windows -O 3 --bin2c fs_debugfont_dx9
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||||
|
||||
vs_debugfont_glsl.bin.h:
|
||||
..\tools\bin\shaderc -f vs_debugfont.sc -o vs_debugfont_glsl.bin.h --type v --platform nacl -O 3 --bin2c vs_debugfont_glsl
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||||
|
||||
fs_debugfont_glsl.bin.h:
|
||||
..\tools\bin\shaderc -f fs_debugfont.sc -o fs_debugfont_glsl.bin.h --type f --platform nacl -O 3 --bin2c fs_debugfont_glsl
|
||||
|
||||
vs_debugfont_dx11.bin.h:
|
||||
..\tools\bin\shaderc -f vs_debugfont.sc -o vs_debugfont_dx11.bin.h --type v -p vs_5_0 --platform windows -O 3 --bin2c vs_debugfont_dx11
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||||
|
||||
fs_debugfont_dx11.bin.h:
|
||||
..\tools\bin\shaderc -f fs_debugfont.sc -o fs_debugfont_dx11.bin.h --type f -p ps_5_0 --platform windows -O 3 --bin2c fs_debugfont_dx11
|
||||
|
||||
vs_clear_dx11.bin.h:
|
||||
..\tools\bin\shaderc -f vs_clear.sc -o vs_clear_dx11.bin.h --type v -p vs_5_0 --platform windows -O 3 --bin2c vs_clear_dx11
|
||||
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fs_clear_dx11.bin.h:
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..\tools\bin\shaderc -f fs_clear.sc -o fs_clear_dx11.bin.h --type f -p ps_5_0 --platform windows -O 3 --bin2c fs_clear_dx11
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Reference in New Issue