Fixing eols.
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@ -1,17 +1,17 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/premake/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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