Fix for projection width in 16-shadowmaps example.

This commit is contained in:
Andrew Mac 2015-11-03 22:20:45 -04:00
parent 867696f1dc
commit e29a790619

View File

@ -1960,7 +1960,7 @@ int _main_(int _argc, char** _argv)
const float camNear = 0.1f;
const float camFar = 2000.0f;
const float projHeight = 1.0f/tanf(bx::toRad(camFovy)*0.5f);
const float projWidth = projHeight * 1.0f/camAspect;
const float projWidth = projHeight * camAspect;
bx::mtxProj(viewState.m_proj, camFovy, camAspect, camNear, camFar);
cameraGetViewMtx(viewState.m_view);