Fix for projection width in 16-shadowmaps example.
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@ -1960,7 +1960,7 @@ int _main_(int _argc, char** _argv)
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const float camNear = 0.1f;
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const float camFar = 2000.0f;
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const float projHeight = 1.0f/tanf(bx::toRad(camFovy)*0.5f);
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const float projWidth = projHeight * 1.0f/camAspect;
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const float projWidth = projHeight * camAspect;
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bx::mtxProj(viewState.m_proj, camFovy, camAspect, camNear, camFar);
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cameraGetViewMtx(viewState.m_view);
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