Update shaderc.cpp
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@ -76,6 +76,7 @@ namespace bgfx
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// 4.2 420 11.0 vhdgf+c 5.0
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// 4.3 430 vhdgf+c
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// 4.4 440
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// 4.6 460
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//
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// SPIR-V profile naming convention:
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// spirv<SPIR-V version>-<Vulkan version>
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@ -119,6 +120,7 @@ namespace bgfx
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{ ShadingLang::GLSL, 420, "420" },
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{ ShadingLang::GLSL, 430, "430" },
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{ ShadingLang::GLSL, 440, "440" },
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{ ShadingLang::GLSL, 460, "460" },
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};
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static const char* s_ARB_shader_texture_lod[] =
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@ -1704,7 +1706,9 @@ namespace bgfx
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{
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bx::StringView shader(input);
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bx::StringView entry = bx::strFind(shader, "void main()");
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if (entry.isEmpty() )
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bx::StringView entryCustom = bx::strFind(shader, "void main(");
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const bool useCustomMain = entry.isEmpty() && !entryCustom.isEmpty();
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if (entry.isEmpty() && !useCustomMain)
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{
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bx::printf("Shader entry point 'void main()' is not found.\n");
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}
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@ -1833,7 +1837,7 @@ namespace bgfx
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*const_cast<char*>(entry.getPtr() + 4) = '_';
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if ('f' == _options.shaderType)
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if ('f' == _options.shaderType && !useCustomMain)
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{
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bx::StringView insert = bx::strFind(bx::StringView(entry.getPtr(), shader.getTerm() ), "{");
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if (!insert.isEmpty() )
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