Removed redundant WaitForVBlank from d3d9 (#2998)
Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
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@ -1587,11 +1587,6 @@ namespace bgfx { namespace d3d9
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{
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if (NULL != m_swapChain)
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{
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if (NULL != m_deviceEx)
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{
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DX_CHECK(m_deviceEx->WaitForVBlank(0) );
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}
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for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
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{
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HRESULT hr = S_OK;
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