Add compute shader type to shaderc help. (#2559)
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@ -974,7 +974,7 @@ namespace bgfx
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);
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bx::printf(
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"Usage: shaderc -f <in> -o <out> --type <v/f> --platform <platform>\n"
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"Usage: shaderc -f <in> -o <out> --type <v/f/c> --platform <platform>\n"
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"\n"
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"Options:\n"
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@ -1019,7 +1019,7 @@ namespace bgfx
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" --preprocess Preprocess only.\n"
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" --define <defines> Add defines to preprocessor (semicolon separated).\n"
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" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
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" --type <type> Shader type (vertex, fragment)\n"
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" --type <type> Shader type (vertex, fragment, compute)\n"
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" --varyingdef <file path> Path to varying.def.sc file.\n"
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" --verbose Verbose.\n"
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