From c8b32d38dd7be0aa5cc5cb71e623a636c6970a23 Mon Sep 17 00:00:00 2001 From: Barrett Kepler <45532267+Kepler-Br@users.noreply.github.com> Date: Mon, 19 Jul 2021 02:53:24 +0300 Subject: [PATCH] Add compute shader type to shaderc help. (#2559) --- tools/shaderc/shaderc.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/shaderc/shaderc.cpp b/tools/shaderc/shaderc.cpp index a4ec7590f..eb83edda2 100644 --- a/tools/shaderc/shaderc.cpp +++ b/tools/shaderc/shaderc.cpp @@ -974,7 +974,7 @@ namespace bgfx ); bx::printf( - "Usage: shaderc -f -o --type --platform \n" + "Usage: shaderc -f -o --type --platform \n" "\n" "Options:\n" @@ -1019,7 +1019,7 @@ namespace bgfx " --preprocess Preprocess only.\n" " --define Add defines to preprocessor (semicolon separated).\n" " --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n" - " --type Shader type (vertex, fragment)\n" + " --type Shader type (vertex, fragment, compute)\n" " --varyingdef Path to varying.def.sc file.\n" " --verbose Verbose.\n"