Add compute shader type to shaderc help. (#2559)

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Barrett Kepler 2021-07-19 02:53:24 +03:00 committed by GitHub
parent d95a643603
commit c8b32d38dd
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@ -974,7 +974,7 @@ namespace bgfx
); );
bx::printf( bx::printf(
"Usage: shaderc -f <in> -o <out> --type <v/f> --platform <platform>\n" "Usage: shaderc -f <in> -o <out> --type <v/f/c> --platform <platform>\n"
"\n" "\n"
"Options:\n" "Options:\n"
@ -1019,7 +1019,7 @@ namespace bgfx
" --preprocess Preprocess only.\n" " --preprocess Preprocess only.\n"
" --define <defines> Add defines to preprocessor (semicolon separated).\n" " --define <defines> Add defines to preprocessor (semicolon separated).\n"
" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n" " --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
" --type <type> Shader type (vertex, fragment)\n" " --type <type> Shader type (vertex, fragment, compute)\n"
" --varyingdef <file path> Path to varying.def.sc file.\n" " --varyingdef <file path> Path to varying.def.sc file.\n"
" --verbose Verbose.\n" " --verbose Verbose.\n"