Cleanup.
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@ -243,7 +243,10 @@ struct OcornutImguiContext
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io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
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io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
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io.NavFlags |= ImGuiNavFlags_EnableKeyboard;
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io.NavFlags |= 0
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| ImGuiNavFlags_EnableGamepad
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| ImGuiNavFlags_EnableKeyboard
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;
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io.NavInputs[ImGuiNavInput_Activate] = (int)entry::Key::GamepadA;
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io.NavInputs[ImGuiNavInput_Cancel] = (int)entry::Key::GamepadB;
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// io.NavInputs[ImGuiNavInput_Input] = (int)entry::Key::;
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