Fixed glimports.
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@ -324,9 +324,9 @@ GL_IMPORT______(false, PFNGLCLEARDEPTHFPROC, glClearDepthf
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GL_IMPORT______(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);
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GL_IMPORT______(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY);
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GL_IMPORT______(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
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#if !BGFX_CONFIG_RENDERER_OPENGL
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GL_IMPORT______(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
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GL_IMPORT_ANGLE(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer);
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GL_IMPORT_ANGLE(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
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