Spit out translated shader in debug build when using ANGLE.
This commit is contained in:
parent
673a80363c
commit
739b7646d7
@ -221,6 +221,7 @@ namespace bgfx
|
||||
ARB_half_float_pixel,
|
||||
ARB_half_float_vertex,
|
||||
ARB_instanced_arrays,
|
||||
ARB_map_buffer_range,
|
||||
ARB_multisample,
|
||||
ARB_sampler_objects,
|
||||
ARB_seamless_cube_map,
|
||||
@ -228,8 +229,10 @@ namespace bgfx
|
||||
ARB_texture_compression_rgtc,
|
||||
ARB_texture_float,
|
||||
ARB_texture_multisample,
|
||||
ARB_texture_storage,
|
||||
ARB_texture_swizzle,
|
||||
ARB_timer_query,
|
||||
ARB_uniform_buffer_object,
|
||||
ARB_vertex_array_object,
|
||||
ARB_vertex_type_2_10_10_10_rev,
|
||||
|
||||
@ -244,6 +247,8 @@ namespace bgfx
|
||||
EXT_blend_color,
|
||||
EXT_blend_minmax,
|
||||
EXT_blend_subtract,
|
||||
EXT_debug_label,
|
||||
EXT_debug_marker,
|
||||
EXT_frag_depth,
|
||||
EXT_framebuffer_blit,
|
||||
EXT_framebuffer_object,
|
||||
@ -322,11 +327,12 @@ namespace bgfx
|
||||
{ "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
|
||||
{ "GL_ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
|
||||
{ "GL_ARB_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_framebuffer_sRGB", false, true },
|
||||
{ "GL_ARB_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
|
||||
{ "GL_ARB_half_float_pixel", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_half_float_vertex", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
|
||||
{ "GL_ARB_map_buffer_range", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_multisample", false, true },
|
||||
{ "GL_ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
|
||||
{ "GL_ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
|
||||
@ -334,8 +340,10 @@ namespace bgfx
|
||||
{ "GL_ARB_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
|
||||
{ "GL_ARB_texture_storage", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
|
||||
{ "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
|
||||
{ "GL_ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
|
||||
{ "GL_ARB_uniform_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
|
||||
{ "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
|
||||
|
||||
@ -350,6 +358,8 @@ namespace bgfx
|
||||
{ "GL_EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
|
||||
{ "GL_EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
|
||||
{ "GL_EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
|
||||
{ "GL_EXT_debug_label", false, true },
|
||||
{ "GL_EXT_debug_marker", false, true },
|
||||
{ "GL_EXT_frag_depth", false, true }, // GLES2 extension.
|
||||
{ "GL_EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
@ -2124,13 +2134,25 @@ namespace bgfx
|
||||
{
|
||||
BX_TRACE("\n####\n%s\n####", code);
|
||||
|
||||
GLsizei len;
|
||||
char log[1024];
|
||||
GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), NULL, log) );
|
||||
GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), &len, log) );
|
||||
BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
|
||||
|
||||
GL_CHECK(glDeleteShader(m_id) );
|
||||
BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
|
||||
}
|
||||
else if (BX_ENABLED(BGFX_CONFIG_DEBUG)
|
||||
&& s_extension[Extension::ANGLE_translated_shader_source].m_supported)
|
||||
{
|
||||
GLsizei len;
|
||||
GL_CHECK(glGetShaderiv(m_id, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &len) );
|
||||
|
||||
char* source = (char*)alloca(len);
|
||||
GL_CHECK(glGetTranslatedShaderSourceANGLE(m_id, len, &len, source) );
|
||||
|
||||
BX_TRACE("ANGLE source (len: %d):\n%s\n####", len, source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user