Updated glslang.

This commit is contained in:
Бранимир Караџић 2019-03-22 13:13:02 -07:00
parent 0af6d02fcd
commit b397feae3f
18 changed files with 532 additions and 291 deletions

View File

@ -152,6 +152,7 @@ source_set("glslang_sources") {
if (is_win && !is_clang) {
cflags = [
"/wd4018", # signed/unsigned mismatch
"/wd4189", # local variable is initialized but not referenced
]
}

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@ -258,6 +258,7 @@ void Builder::postProcess(Instruction& inst)
assert(inst.getNumOperands() >= 3);
unsigned int memoryAccess = inst.getImmediateOperand((inst.getOpCode() == OpStore) ? 2 : 1);
assert(memoryAccess & MemoryAccessAlignedMask);
static_cast<void>(memoryAccess);
// Compute the index of the alignment operand.
int alignmentIdx = 2;
if (inst.getOpCode() == OpStore)

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@ -191,7 +191,9 @@ void SpirvToolsLegalize(const glslang::TIntermediate&, std::vector<unsigned int>
optimizer.RegisterPass(spvtools::CreateRedundantLineInfoElimPass());
}
optimizer.Run(spirv.data(), spirv.size(), &spirv);
spvtools::OptimizerOptions spvOptOptions;
spvOptOptions.set_run_validator(false); // The validator may run as a seperate step later on
optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions);
}
}; // end namespace glslang

View File

@ -50,11 +50,11 @@ namespace spv {
typedef unsigned int Id;
#define SPV_VERSION 0x10300
#define SPV_REVISION 6
#define SPV_REVISION 7
static const unsigned int MagicNumber = 0x07230203;
static const unsigned int Version = 0x00010300;
static const unsigned int Revision = 6;
static const unsigned int Revision = 7;
static const unsigned int OpCodeMask = 0xffff;
static const unsigned int WordCountShift = 16;
@ -816,6 +816,9 @@ enum Capability {
CapabilitySubgroupBufferBlockIOINTEL = 5569,
CapabilitySubgroupImageBlockIOINTEL = 5570,
CapabilitySubgroupImageMediaBlockIOINTEL = 5579,
CapabilitySubgroupAvcMotionEstimationINTEL = 5696,
CapabilitySubgroupAvcMotionEstimationIntraINTEL = 5697,
CapabilitySubgroupAvcMotionEstimationChromaINTEL = 5698,
CapabilityMax = 0x7fffffff,
};
@ -1202,6 +1205,124 @@ enum Op {
OpSubgroupImageMediaBlockWriteINTEL = 5581,
OpDecorateStringGOOGLE = 5632,
OpMemberDecorateStringGOOGLE = 5633,
OpVmeImageINTEL = 5699,
OpTypeVmeImageINTEL = 5700,
OpTypeAvcImePayloadINTEL = 5701,
OpTypeAvcRefPayloadINTEL = 5702,
OpTypeAvcSicPayloadINTEL = 5703,
OpTypeAvcMcePayloadINTEL = 5704,
OpTypeAvcMceResultINTEL = 5705,
OpTypeAvcImeResultINTEL = 5706,
OpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707,
OpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708,
OpTypeAvcImeSingleReferenceStreaminINTEL = 5709,
OpTypeAvcImeDualReferenceStreaminINTEL = 5710,
OpTypeAvcRefResultINTEL = 5711,
OpTypeAvcSicResultINTEL = 5712,
OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713,
OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714,
OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715,
OpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716,
OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717,
OpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718,
OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719,
OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720,
OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721,
OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722,
OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723,
OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724,
OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725,
OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726,
OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727,
OpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728,
OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729,
OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730,
OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731,
OpSubgroupAvcMceConvertToImePayloadINTEL = 5732,
OpSubgroupAvcMceConvertToImeResultINTEL = 5733,
OpSubgroupAvcMceConvertToRefPayloadINTEL = 5734,
OpSubgroupAvcMceConvertToRefResultINTEL = 5735,
OpSubgroupAvcMceConvertToSicPayloadINTEL = 5736,
OpSubgroupAvcMceConvertToSicResultINTEL = 5737,
OpSubgroupAvcMceGetMotionVectorsINTEL = 5738,
OpSubgroupAvcMceGetInterDistortionsINTEL = 5739,
OpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740,
OpSubgroupAvcMceGetInterMajorShapeINTEL = 5741,
OpSubgroupAvcMceGetInterMinorShapeINTEL = 5742,
OpSubgroupAvcMceGetInterDirectionsINTEL = 5743,
OpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744,
OpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745,
OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746,
OpSubgroupAvcImeInitializeINTEL = 5747,
OpSubgroupAvcImeSetSingleReferenceINTEL = 5748,
OpSubgroupAvcImeSetDualReferenceINTEL = 5749,
OpSubgroupAvcImeRefWindowSizeINTEL = 5750,
OpSubgroupAvcImeAdjustRefOffsetINTEL = 5751,
OpSubgroupAvcImeConvertToMcePayloadINTEL = 5752,
OpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753,
OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754,
OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755,
OpSubgroupAvcImeSetWeightedSadINTEL = 5756,
OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757,
OpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758,
OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759,
OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760,
OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761,
OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762,
OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763,
OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764,
OpSubgroupAvcImeConvertToMceResultINTEL = 5765,
OpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766,
OpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767,
OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768,
OpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769,
OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770,
OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771,
OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772,
OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773,
OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774,
OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775,
OpSubgroupAvcImeGetBorderReachedINTEL = 5776,
OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777,
OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778,
OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779,
OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780,
OpSubgroupAvcFmeInitializeINTEL = 5781,
OpSubgroupAvcBmeInitializeINTEL = 5782,
OpSubgroupAvcRefConvertToMcePayloadINTEL = 5783,
OpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784,
OpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785,
OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786,
OpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787,
OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788,
OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789,
OpSubgroupAvcRefConvertToMceResultINTEL = 5790,
OpSubgroupAvcSicInitializeINTEL = 5791,
OpSubgroupAvcSicConfigureSkcINTEL = 5792,
OpSubgroupAvcSicConfigureIpeLumaINTEL = 5793,
OpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794,
OpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795,
OpSubgroupAvcSicConvertToMcePayloadINTEL = 5796,
OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797,
OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798,
OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799,
OpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800,
OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801,
OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802,
OpSubgroupAvcSicEvaluateIpeINTEL = 5803,
OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804,
OpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805,
OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806,
OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807,
OpSubgroupAvcSicConvertToMceResultINTEL = 5808,
OpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809,
OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810,
OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811,
OpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812,
OpSubgroupAvcSicGetIpeChromaModeINTEL = 5813,
OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814,
OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815,
OpSubgroupAvcSicGetInterRawSadsINTEL = 5816,
OpMax = 0x7fffffff,
};

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@ -128,6 +128,21 @@ void goodfoop()
d = fma(d, d, d);
}
void bbextBad()
{
gl_BoundingBoxEXT; // ERROR without GL_EXT_primitive_bounding_box
gl_BoundingBox; // ERROR, version < 320
}
#extension GL_EXT_primitive_bounding_box : enable
void bbext()
{
gl_BoundingBoxEXT[0] = vec4(0.0);
gl_BoundingBoxEXT[1] = vec4(1.0);
gl_BoundingBoxEXT[2] = vec4(2.0); // ERROR, overflow
}
void bbBad()
{
gl_BoundingBoxOES; // ERROR without GL_OES_primitive_bounding_box

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@ -118,9 +118,20 @@ void goodfoop()
void bb()
{
gl_BoundingBoxOES[0] = vec4(0.0);
gl_BoundingBoxOES[1] = vec4(1.0);
gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow
gl_BoundingBoxEXT[0] = vec4(0.0); // ERROR without GL_EXT_primitive_bounding_box
gl_BoundingBoxOES[0] = vec4(0.0); // ERROR without GL_OES_primitive_bounding_box
gl_BoundingBox[0] = vec4(1.0);
gl_BoundingBox[1] = vec4(1.0);
gl_BoundingBox[2] = vec4(2.0); // ERROR, overflow
}
#extension GL_EXT_primitive_bounding_box : enable
#extension GL_OES_primitive_bounding_box : enable
void bbext()
{
gl_BoundingBoxEXT[1] = vec4(0.0);
gl_BoundingBoxOES[1] = vec4(0.0);
}
out patch badpatchBName { // ERROR, array size required

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@ -37,19 +37,21 @@ GL_OES_gpu_shader5
ERROR: 0:104: 'sample' : Reserved word.
ERROR: 0:106: 'vertices' : can only apply to a standalone qualifier
ERROR: 0:107: 'vertices' : inconsistent output number of vertices for array size of misSized
ERROR: 0:133: 'gl_BoundingBoxOES' : required extension not requested: Possible extensions include:
GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box
ERROR: 0:142: '[' : array index out of range '2'
ERROR: 0:145: '' : array size required
ERROR: 0:161: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:162: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:165: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 38 compilation errors. No code generated.
ERROR: 0:133: 'gl_BoundingBoxEXT' : required extension not requested: GL_EXT_primitive_bounding_box
ERROR: 0:134: 'gl_BoundingBox' : undeclared identifier
ERROR: 0:143: '[' : array index out of range '2'
ERROR: 0:148: 'gl_BoundingBoxOES' : required extension not requested: GL_OES_primitive_bounding_box
ERROR: 0:157: '[' : array index out of range '2'
ERROR: 0:160: '' : array size required
ERROR: 0:176: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:177: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:180: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 41 compilation errors. No code generated.
Shader version: 310
Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_OES_gpu_shader5
Requested GL_OES_primitive_bounding_box
Requested GL_OES_shader_io_blocks
@ -241,113 +243,151 @@ ERROR: node is still EOpNull!
0:128 'd' ( noContraction temp highp float)
0:128 'd' ( noContraction temp highp float)
0:128 'd' ( noContraction temp highp float)
0:131 Function Definition: bbBad( ( global void)
0:131 Function Definition: bbextBad( ( global void)
0:131 Function Parameters:
0:133 Sequence
0:133 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:138 Function Definition: bb( ( global void)
0:138 Function Parameters:
0:140 Sequence
0:140 move second child to first child ( temp highp 4-component vector of float)
0:140 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:140 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:140 Constant:
0:140 0 (const int)
0:140 Constant:
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:133 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:134 'gl_BoundingBox' ( temp float)
0:139 Function Definition: bbext( ( global void)
0:139 Function Parameters:
0:141 Sequence
0:141 move second child to first child ( temp highp 4-component vector of float)
0:141 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:141 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:141 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:141 Constant:
0:141 1 (const int)
0:141 0 (const int)
0:141 Constant:
0:141 1.000000
0:141 1.000000
0:141 1.000000
0:141 1.000000
0:141 0.000000
0:141 0.000000
0:141 0.000000
0:141 0.000000
0:142 move second child to first child ( temp highp 4-component vector of float)
0:142 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:142 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:142 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:142 Constant:
0:142 2 (const int)
0:142 1 (const int)
0:142 Constant:
0:142 2.000000
0:142 2.000000
0:142 2.000000
0:142 2.000000
0:153 Function Definition: outputtingOutparam(i1; ( global void)
0:142 1.000000
0:142 1.000000
0:142 1.000000
0:142 1.000000
0:143 move second child to first child ( temp highp 4-component vector of float)
0:143 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:143 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:143 Constant:
0:143 2 (const int)
0:143 Constant:
0:143 2.000000
0:143 2.000000
0:143 2.000000
0:143 2.000000
0:146 Function Definition: bbBad( ( global void)
0:146 Function Parameters:
0:148 Sequence
0:148 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:153 Function Definition: bb( ( global void)
0:153 Function Parameters:
0:153 'a' ( out highp int)
0:155 Sequence
0:155 move second child to first child ( temp highp int)
0:155 'a' ( out highp int)
0:155 move second child to first child ( temp highp 4-component vector of float)
0:155 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:155 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:155 Constant:
0:155 0 (const int)
0:155 Constant:
0:155 2 (const int)
0:158 Function Definition: outputting( ( global void)
0:158 Function Parameters:
0:160 Sequence
0:160 move second child to first child ( temp highp int)
0:160 indirect index ( temp highp int)
0:160 'outa' ( out 4-element array of highp int)
0:160 'gl_InvocationID' ( in highp int InvocationID)
0:160 Constant:
0:160 2 (const int)
0:161 move second child to first child ( temp highp int)
0:161 direct index ( temp highp int)
0:161 'outa' ( out 4-element array of highp int)
0:161 Constant:
0:161 1 (const int)
0:161 Constant:
0:161 2 (const int)
0:162 move second child to first child ( temp highp 4-component vector of float)
0:162 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
0:162 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:162 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:162 Constant:
0:162 0 (const int)
0:162 Constant:
0:162 0 (const int)
0:162 Constant:
0:162 1.000000
0:162 1.000000
0:162 1.000000
0:162 1.000000
0:163 direct index ( temp highp int)
0:163 'outa' ( out 4-element array of highp int)
0:163 Constant:
0:163 1 (const int)
0:164 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:164 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:164 Constant:
0:164 0 (const int)
0:165 Function Call: outputtingOutparam(i1; ( global void)
0:165 direct index ( temp highp int)
0:165 'outa' ( out 4-element array of highp int)
0:165 Constant:
0:165 0 (const int)
0:166 Function Call: outputtingOutparam(i1; ( global void)
0:166 indirect index ( temp highp int)
0:166 'outa' ( out 4-element array of highp int)
0:166 'gl_InvocationID' ( in highp int InvocationID)
0:167 move second child to first child ( temp highp float)
0:167 f: direct index for structure ( out highp float)
0:167 direct index ( patch temp block{ out highp float f})
0:167 'patchIName' ( patch out 4-element array of block{ out highp float f})
0:167 Constant:
0:167 1 (const int)
0:167 Constant:
0:167 0 (const int)
0:167 Constant:
0:167 3.140000
0:168 move second child to first child ( temp highp int)
0:168 indirect index ( temp highp int)
0:168 'outa' ( out 4-element array of highp int)
0:168 'gl_InvocationID' ( in highp int InvocationID)
0:168 Constant:
0:168 2 (const int)
0:155 0.000000
0:155 0.000000
0:155 0.000000
0:155 0.000000
0:156 move second child to first child ( temp highp 4-component vector of float)
0:156 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:156 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:156 Constant:
0:156 1 (const int)
0:156 Constant:
0:156 1.000000
0:156 1.000000
0:156 1.000000
0:156 1.000000
0:157 move second child to first child ( temp highp 4-component vector of float)
0:157 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:157 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:157 Constant:
0:157 2 (const int)
0:157 Constant:
0:157 2.000000
0:157 2.000000
0:157 2.000000
0:157 2.000000
0:168 Function Definition: outputtingOutparam(i1; ( global void)
0:168 Function Parameters:
0:168 'a' ( out highp int)
0:170 Sequence
0:170 move second child to first child ( temp highp int)
0:170 'a' ( out highp int)
0:170 Constant:
0:170 2 (const int)
0:173 Function Definition: outputting( ( global void)
0:173 Function Parameters:
0:175 Sequence
0:175 move second child to first child ( temp highp int)
0:175 indirect index ( temp highp int)
0:175 'outa' ( out 4-element array of highp int)
0:175 'gl_InvocationID' ( in highp int InvocationID)
0:175 Constant:
0:175 2 (const int)
0:176 move second child to first child ( temp highp int)
0:176 direct index ( temp highp int)
0:176 'outa' ( out 4-element array of highp int)
0:176 Constant:
0:176 1 (const int)
0:176 Constant:
0:176 2 (const int)
0:177 move second child to first child ( temp highp 4-component vector of float)
0:177 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
0:177 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:177 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:177 Constant:
0:177 0 (const int)
0:177 Constant:
0:177 0 (const int)
0:177 Constant:
0:177 1.000000
0:177 1.000000
0:177 1.000000
0:177 1.000000
0:178 direct index ( temp highp int)
0:178 'outa' ( out 4-element array of highp int)
0:178 Constant:
0:178 1 (const int)
0:179 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:179 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:179 Constant:
0:179 0 (const int)
0:180 Function Call: outputtingOutparam(i1; ( global void)
0:180 direct index ( temp highp int)
0:180 'outa' ( out 4-element array of highp int)
0:180 Constant:
0:180 0 (const int)
0:181 Function Call: outputtingOutparam(i1; ( global void)
0:181 indirect index ( temp highp int)
0:181 'outa' ( out 4-element array of highp int)
0:181 'gl_InvocationID' ( in highp int InvocationID)
0:182 move second child to first child ( temp highp float)
0:182 f: direct index for structure ( out highp float)
0:182 direct index ( patch temp block{ out highp float f})
0:182 'patchIName' ( patch out 4-element array of block{ out highp float f})
0:182 Constant:
0:182 1 (const int)
0:182 Constant:
0:182 0 (const int)
0:182 Constant:
0:182 3.140000
0:183 move second child to first child ( temp highp int)
0:183 indirect index ( temp highp int)
0:183 'outa' ( out 4-element array of highp int)
0:183 'gl_InvocationID' ( in highp int InvocationID)
0:183 Constant:
0:183 2 (const int)
0:? Linker Objects
0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:? 'outa' ( out 4-element array of highp int)
@ -381,6 +421,7 @@ Linked tessellation control stage:
Shader version: 310
Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_OES_gpu_shader5
Requested GL_OES_primitive_bounding_box
Requested GL_OES_shader_io_blocks

View File

@ -37,16 +37,20 @@ GL_OES_tessellation_point_size
ERROR: 0:105: 'gl_PointSize' : required extension not requested: Possible extensions include:
GL_EXT_tessellation_point_size
GL_OES_tessellation_point_size
ERROR: 0:123: '[' : array index out of range '2'
ERROR: 0:126: '' : array size required
ERROR: 0:142: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:143: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:146: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 35 compilation errors. No code generated.
ERROR: 0:121: 'gl_BoundingBoxEXT' : required extension not requested: GL_EXT_primitive_bounding_box
ERROR: 0:122: 'gl_BoundingBoxOES' : required extension not requested: GL_OES_primitive_bounding_box
ERROR: 0:125: '[' : array index out of range '2'
ERROR: 0:137: '' : array size required
ERROR: 0:153: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:154: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:157: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 37 compilation errors. No code generated.
Shader version: 320
Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_OES_primitive_bounding_box
vertices = 4
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
@ -229,7 +233,7 @@ ERROR: node is still EOpNull!
0:121 Sequence
0:121 move second child to first child ( temp highp 4-component vector of float)
0:121 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:121 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:121 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:121 Constant:
0:121 0 (const int)
0:121 Constant:
@ -241,92 +245,135 @@ ERROR: node is still EOpNull!
0:122 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:122 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:122 Constant:
0:122 1 (const int)
0:122 0 (const int)
0:122 Constant:
0:122 1.000000
0:122 1.000000
0:122 1.000000
0:122 1.000000
0:122 0.000000
0:122 0.000000
0:122 0.000000
0:122 0.000000
0:123 move second child to first child ( temp highp 4-component vector of float)
0:123 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:123 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:123 'gl_BoundingBox' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:123 Constant:
0:123 2 (const int)
0:123 0 (const int)
0:123 Constant:
0:123 2.000000
0:123 2.000000
0:123 2.000000
0:123 2.000000
0:134 Function Definition: outputtingOutparam(i1; ( global void)
0:134 Function Parameters:
0:134 'a' ( out highp int)
0:136 Sequence
0:136 move second child to first child ( temp highp int)
0:136 'a' ( out highp int)
0:136 Constant:
0:136 2 (const int)
0:139 Function Definition: outputting( ( global void)
0:139 Function Parameters:
0:141 Sequence
0:141 move second child to first child ( temp highp int)
0:141 indirect index ( temp highp int)
0:141 'outa' ( out 4-element array of highp int)
0:141 'gl_InvocationID' ( in highp int InvocationID)
0:141 Constant:
0:141 2 (const int)
0:142 move second child to first child ( temp highp int)
0:142 direct index ( temp highp int)
0:142 'outa' ( out 4-element array of highp int)
0:142 Constant:
0:142 1 (const int)
0:142 Constant:
0:142 2 (const int)
0:143 move second child to first child ( temp highp 4-component vector of float)
0:143 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
0:143 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:143 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:143 Constant:
0:143 0 (const int)
0:143 Constant:
0:143 0 (const int)
0:143 Constant:
0:143 1.000000
0:143 1.000000
0:143 1.000000
0:143 1.000000
0:144 direct index ( temp highp int)
0:144 'outa' ( out 4-element array of highp int)
0:144 Constant:
0:144 1 (const int)
0:145 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:145 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:145 Constant:
0:145 0 (const int)
0:146 Function Call: outputtingOutparam(i1; ( global void)
0:146 direct index ( temp highp int)
0:146 'outa' ( out 4-element array of highp int)
0:146 Constant:
0:146 0 (const int)
0:147 Function Call: outputtingOutparam(i1; ( global void)
0:147 indirect index ( temp highp int)
0:147 'outa' ( out 4-element array of highp int)
0:147 'gl_InvocationID' ( in highp int InvocationID)
0:148 move second child to first child ( temp highp float)
0:148 f: direct index for structure ( out highp float)
0:148 direct index ( patch temp block{ out highp float f})
0:148 'patchIName' ( patch out 4-element array of block{ out highp float f})
0:148 Constant:
0:148 1 (const int)
0:148 Constant:
0:148 0 (const int)
0:148 Constant:
0:148 3.140000
0:149 move second child to first child ( temp highp int)
0:149 indirect index ( temp highp int)
0:149 'outa' ( out 4-element array of highp int)
0:149 'gl_InvocationID' ( in highp int InvocationID)
0:149 Constant:
0:149 2 (const int)
0:123 1.000000
0:123 1.000000
0:123 1.000000
0:123 1.000000
0:124 move second child to first child ( temp highp 4-component vector of float)
0:124 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:124 'gl_BoundingBox' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:124 Constant:
0:124 1 (const int)
0:124 Constant:
0:124 1.000000
0:124 1.000000
0:124 1.000000
0:124 1.000000
0:125 move second child to first child ( temp highp 4-component vector of float)
0:125 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:125 'gl_BoundingBox' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:125 Constant:
0:125 2 (const int)
0:125 Constant:
0:125 2.000000
0:125 2.000000
0:125 2.000000
0:125 2.000000
0:131 Function Definition: bbext( ( global void)
0:131 Function Parameters:
0:133 Sequence
0:133 move second child to first child ( temp highp 4-component vector of float)
0:133 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:133 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:133 Constant:
0:133 1 (const int)
0:133 Constant:
0:133 0.000000
0:133 0.000000
0:133 0.000000
0:133 0.000000
0:134 move second child to first child ( temp highp 4-component vector of float)
0:134 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:134 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:134 Constant:
0:134 1 (const int)
0:134 Constant:
0:134 0.000000
0:134 0.000000
0:134 0.000000
0:134 0.000000
0:145 Function Definition: outputtingOutparam(i1; ( global void)
0:145 Function Parameters:
0:145 'a' ( out highp int)
0:147 Sequence
0:147 move second child to first child ( temp highp int)
0:147 'a' ( out highp int)
0:147 Constant:
0:147 2 (const int)
0:150 Function Definition: outputting( ( global void)
0:150 Function Parameters:
0:152 Sequence
0:152 move second child to first child ( temp highp int)
0:152 indirect index ( temp highp int)
0:152 'outa' ( out 4-element array of highp int)
0:152 'gl_InvocationID' ( in highp int InvocationID)
0:152 Constant:
0:152 2 (const int)
0:153 move second child to first child ( temp highp int)
0:153 direct index ( temp highp int)
0:153 'outa' ( out 4-element array of highp int)
0:153 Constant:
0:153 1 (const int)
0:153 Constant:
0:153 2 (const int)
0:154 move second child to first child ( temp highp 4-component vector of float)
0:154 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
0:154 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:154 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:154 Constant:
0:154 0 (const int)
0:154 Constant:
0:154 0 (const int)
0:154 Constant:
0:154 1.000000
0:154 1.000000
0:154 1.000000
0:154 1.000000
0:155 direct index ( temp highp int)
0:155 'outa' ( out 4-element array of highp int)
0:155 Constant:
0:155 1 (const int)
0:156 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:156 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:156 Constant:
0:156 0 (const int)
0:157 Function Call: outputtingOutparam(i1; ( global void)
0:157 direct index ( temp highp int)
0:157 'outa' ( out 4-element array of highp int)
0:157 Constant:
0:157 0 (const int)
0:158 Function Call: outputtingOutparam(i1; ( global void)
0:158 indirect index ( temp highp int)
0:158 'outa' ( out 4-element array of highp int)
0:158 'gl_InvocationID' ( in highp int InvocationID)
0:159 move second child to first child ( temp highp float)
0:159 f: direct index for structure ( out highp float)
0:159 direct index ( patch temp block{ out highp float f})
0:159 'patchIName' ( patch out 4-element array of block{ out highp float f})
0:159 Constant:
0:159 1 (const int)
0:159 Constant:
0:159 0 (const int)
0:159 Constant:
0:159 3.140000
0:160 move second child to first child ( temp highp int)
0:160 indirect index ( temp highp int)
0:160 'outa' ( out 4-element array of highp int)
0:160 'gl_InvocationID' ( in highp int InvocationID)
0:160 Constant:
0:160 2 (const int)
0:? Linker Objects
0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:? 'outa' ( out 4-element array of highp int)
@ -360,6 +407,8 @@ Linked tessellation control stage:
Shader version: 320
Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_OES_primitive_bounding_box
vertices = 4
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)

View File

@ -1,7 +1,7 @@
spv.RayGenShader.rgen
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 61
// Id's are bound by 54
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
@ -18,23 +18,22 @@ spv.RayGenShader.rgen
Name 21 "gl_LaunchSizeNV"
Name 24 "sy"
Name 29 "accNV0"
Name 48 "block"
MemberName 48(block) 0 "arr"
MemberName 48(block) 1 "pad"
Name 50 ""
Name 56 "payload"
Name 60 "accNV1"
Name 37 "block"
MemberName 37(block) 0 "dir"
MemberName 37(block) 1 "origin"
Name 39 ""
Name 50 "accNV1"
Name 53 "payload"
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 29(accNV0) DescriptorSet 0
Decorate 29(accNV0) Binding 0
Decorate 46 ArrayStride 4
MemberDecorate 48(block) 0 Offset 0
MemberDecorate 48(block) 1 Offset 16
Decorate 48(block) BufferBlock
Decorate 56(payload) Location 0
Decorate 60(accNV1) DescriptorSet 0
Decorate 60(accNV1) Binding 1
MemberDecorate 37(block) 0 Offset 0
MemberDecorate 37(block) 1 Offset 16
Decorate 37(block) BufferBlock
Decorate 50(accNV1) DescriptorSet 0
Decorate 50(accNV1) Binding 1
Decorate 53(payload) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -51,27 +50,19 @@ spv.RayGenShader.rgen
29(accNV0): 28(ptr) Variable UniformConstant
35: TypeFloat 32
36: TypeVector 35(float) 3
37: 35(float) Constant 0
38: 36(fvec3) ConstantComposite 37 37 37
39: 35(float) Constant 1056964608
40: 35(float) Constant 1065353216
41: 36(fvec3) ConstantComposite 40 40 40
42: 35(float) Constant 1061158912
43: TypeInt 32 1
44: 43(int) Constant 1
45: 6(int) Constant 4
46: TypeArray 35(float) 45
47: TypeVector 35(float) 4
48(block): TypeStruct 46 47(fvec4)
49: TypePointer ShaderRecordBufferNV 48(block)
50: 49(ptr) Variable ShaderRecordBufferNV
51: 43(int) Constant 0
52: 43(int) Constant 3
53: TypePointer ShaderRecordBufferNV 35(float)
55: TypePointer RayPayloadNV 47(fvec4)
56(payload): 55(ptr) Variable RayPayloadNV
58: TypePointer ShaderRecordBufferNV 47(fvec4)
60(accNV1): 28(ptr) Variable UniformConstant
37(block): TypeStruct 36(fvec3) 36(fvec3)
38: TypePointer ShaderRecordBufferNV 37(block)
39: 38(ptr) Variable ShaderRecordBufferNV
40: TypeInt 32 1
41: 40(int) Constant 1
42: TypePointer ShaderRecordBufferNV 36(fvec3)
45: 35(float) Constant 1056964608
46: 40(int) Constant 0
49: 35(float) Constant 1061158912
50(accNV1): 28(ptr) Variable UniformConstant
51: TypeVector 35(float) 4
52: TypePointer RayPayloadNV 51(fvec4)
53(payload): 52(ptr) Variable RayPayloadNV
4(main): 2 Function None 3
5: Label
8(lx): 7(ptr) Variable Function
@ -95,11 +86,10 @@ spv.RayGenShader.rgen
32: 6(int) Load 16(ly)
33: 6(int) Load 20(sx)
34: 6(int) Load 24(sy)
TraceNV 30 31 32 33 34 12 38 39 41 42 44
54: 53(ptr) AccessChain 50 51 52
Store 54 40
57: 47(fvec4) Load 56(payload)
59: 58(ptr) AccessChain 50 44
Store 59 57
43: 42(ptr) AccessChain 39 41
44: 36(fvec3) Load 43
47: 42(ptr) AccessChain 39 46
48: 36(fvec3) Load 47
TraceNV 30 31 32 33 34 12 44 45 48 49 41
Return
FunctionEnd

View File

@ -1,7 +1,7 @@
spv.RayGenShader11.rgen
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 60
// Id's are bound by 53
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
@ -18,20 +18,19 @@ spv.RayGenShader11.rgen
Name 21 "gl_LaunchSizeNV"
Name 24 "sy"
Name 29 "accNV"
Name 48 "block"
MemberName 48(block) 0 "arr"
MemberName 48(block) 1 "pad"
Name 50 ""
Name 56 "payload"
Name 37 "block"
MemberName 37(block) 0 "dir"
MemberName 37(block) 1 "origin"
Name 39 ""
Name 52 "payload"
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 29(accNV) DescriptorSet 0
Decorate 29(accNV) Binding 0
Decorate 46 ArrayStride 4
MemberDecorate 48(block) 0 Offset 0
MemberDecorate 48(block) 1 Offset 16
Decorate 48(block) Block
Decorate 56(payload) Location 0
MemberDecorate 37(block) 0 Offset 0
MemberDecorate 37(block) 1 Offset 16
Decorate 37(block) Block
Decorate 52(payload) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -48,26 +47,18 @@ spv.RayGenShader11.rgen
29(accNV): 28(ptr) Variable UniformConstant
35: TypeFloat 32
36: TypeVector 35(float) 3
37: 35(float) Constant 0
38: 36(fvec3) ConstantComposite 37 37 37
39: 35(float) Constant 1056964608
40: 35(float) Constant 1065353216
41: 36(fvec3) ConstantComposite 40 40 40
42: 35(float) Constant 1061158912
43: TypeInt 32 1
44: 43(int) Constant 1
45: 6(int) Constant 4
46: TypeArray 35(float) 45
47: TypeVector 35(float) 4
48(block): TypeStruct 46 47(fvec4)
49: TypePointer ShaderRecordBufferNV 48(block)
50: 49(ptr) Variable ShaderRecordBufferNV
51: 43(int) Constant 0
52: 43(int) Constant 3
53: TypePointer ShaderRecordBufferNV 35(float)
55: TypePointer RayPayloadNV 47(fvec4)
56(payload): 55(ptr) Variable RayPayloadNV
58: TypePointer ShaderRecordBufferNV 47(fvec4)
37(block): TypeStruct 36(fvec3) 36(fvec3)
38: TypePointer ShaderRecordBufferNV 37(block)
39: 38(ptr) Variable ShaderRecordBufferNV
40: TypeInt 32 1
41: 40(int) Constant 1
42: TypePointer ShaderRecordBufferNV 36(fvec3)
45: 35(float) Constant 1056964608
46: 40(int) Constant 0
49: 35(float) Constant 1061158912
50: TypeVector 35(float) 4
51: TypePointer RayPayloadNV 50(fvec4)
52(payload): 51(ptr) Variable RayPayloadNV
4(main): 2 Function None 3
5: Label
8(lx): 7(ptr) Variable Function
@ -91,11 +82,10 @@ spv.RayGenShader11.rgen
32: 6(int) Load 16(ly)
33: 6(int) Load 20(sx)
34: 6(int) Load 24(sy)
TraceNV 30 31 32 33 34 12 38 39 41 42 44
54: 53(ptr) AccessChain 50 51 52
Store 54 40
57: 47(fvec4) Load 56(payload)
59: 58(ptr) AccessChain 50 44
Store 59 57
43: 42(ptr) AccessChain 39 41
44: 36(fvec3) Load 43
47: 42(ptr) AccessChain 39 46
48: 36(fvec3) Load 47
TraceNV 30 31 32 33 34 12 44 45 48 49 41
Return
FunctionEnd

View File

@ -31,7 +31,8 @@ ERROR: 0:36: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:37: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:38: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:39: 'terminateRayNV' : no matching overloaded function found
ERROR: 32 compilation errors. No code generated.
ERROR: 0:40: 'assign' : l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer)
ERROR: 33 compilation errors. No code generated.
ERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage

View File

@ -5,8 +5,9 @@ layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1; // Unused
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
{
float arr[4];
vec4 pad;
vec3 dir;
vec3 origin;
};
void main()
{
@ -14,7 +15,5 @@ void main()
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV0, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
traceNV(accNV0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
}

View File

@ -4,8 +4,8 @@ layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
{
float arr[4];
vec4 pad;
vec3 dir;
vec3 origin;
};
void main()
{
@ -13,7 +13,5 @@ void main()
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
traceNV(accNV, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
}

View File

@ -37,4 +37,5 @@ void main()
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
terminateRayNV(); // ERROR, unsupported builtin in stage
d = 1.0f; // ERROR, can't modify shaderRecordNV block
}

View File

@ -1,3 +1,3 @@
// This header is generated by the make-revision script.
#define GLSLANG_PATCH_LEVEL 3113
#define GLSLANG_PATCH_LEVEL 3170

View File

@ -5794,7 +5794,14 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"patch out highp float gl_TessLevelOuter[4];"
"patch out highp float gl_TessLevelInner[2];"
"patch out highp vec4 gl_BoundingBoxOES[2];"
"patch out highp vec4 gl_BoundingBoxEXT[2];"
"\n");
if (profile == EEsProfile && version >= 320) {
stageBuiltins[EShLangTessControl].append(
"patch out highp vec4 gl_BoundingBox[2];"
"\n"
);
}
}
if ((profile != EEsProfile && version >= 140) ||
@ -8014,10 +8021,16 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
case EShLangTessControl:
if (profile == EEsProfile && version >= 310) {
BuiltInVariable("gl_BoundingBoxEXT", EbvBoundingBox, symbolTable);
symbolTable.setVariableExtensions("gl_BoundingBoxEXT", 1,
&E_GL_EXT_primitive_bounding_box);
BuiltInVariable("gl_BoundingBoxOES", EbvBoundingBox, symbolTable);
if (version < 320)
symbolTable.setVariableExtensions("gl_BoundingBoxOES", Num_AEP_primitive_bounding_box,
AEP_primitive_bounding_box);
symbolTable.setVariableExtensions("gl_BoundingBoxOES", 1,
&E_GL_OES_primitive_bounding_box);
if (version >= 320) {
BuiltInVariable("gl_BoundingBox", EbvBoundingBox, symbolTable);
}
}
// Fall through

View File

@ -152,6 +152,10 @@ bool TParseContextBase::lValueErrorCheck(const TSourceLoc& loc, const char* op,
case EvqBuffer:
if (node->getQualifier().readonly)
message = "can't modify a readonly buffer";
#ifdef NV_EXTENSIONS
if (node->getQualifier().layoutShaderRecordNV)
message = "can't modify a shaderrecordnv qualified buffer";
#endif
break;
#ifdef NV_EXTENSIONS
case EvqHitAttrNV:

View File

@ -43,6 +43,7 @@
#else
#include <cmath>
#endif
#include <cstdint>
namespace {
@ -1162,8 +1163,11 @@ static void OutputDouble(TInfoSink& out, double value, TOutputTraverser::EExtraO
switch (extra) {
case TOutputTraverser::BinaryDoubleOutput:
{
uint64_t b;
static_assert(sizeof(b) == sizeof(value), "sizeof(uint64_t) != sizeof(double)");
memcpy(&b, &value, sizeof(b));
out.debug << " : ";
long long b = *reinterpret_cast<long long*>(&value);
for (size_t i = 0; i < 8 * sizeof(value); ++i, ++b) {
out.debug << ((b & 0x8000000000000000) != 0 ? "1" : "0");
b <<= 1;