Updated docs.
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@ -2749,6 +2749,8 @@ namespace bgfx
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/// @param[in] _pitch Pitch of input image (bytes). When _pitch is set to
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/// UINT16_MAX, it will be calculated internally based on _width.
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///
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/// @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
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///
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/// @attention C99 equivalent is `bgfx_update_texture_2d`.
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///
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void updateTexture2D(
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@ -2775,6 +2777,8 @@ namespace bgfx
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/// @param[in] _depth Depth of texture block.
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/// @param[in] _mem Texture update data.
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///
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/// @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
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///
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/// @attention C99 equivalent is `bgfx_update_texture_3d`.
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///
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void updateTexture3D(
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@ -2822,6 +2826,8 @@ namespace bgfx
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/// @param[in] _pitch Pitch of input image (bytes). When _pitch is set to
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/// UINT16_MAX, it will be calculated internally based on _width.
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///
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/// @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
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///
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/// @attention C99 equivalent is `bgfx_update_texture_cube`.
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///
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void updateTextureCube(
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@ -1781,6 +1781,7 @@ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _
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/**
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* Update 2D texture.
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* @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
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*
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* @param[in] _handle Texture handle.
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* @param[in] _layer Layer in texture array.
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@ -1798,6 +1799,7 @@ BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _
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/**
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* Update 3D texture.
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* @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
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*
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* @param[in] _handle Texture handle.
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* @param[in] _mip Mip level.
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@ -1814,6 +1816,7 @@ BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _m
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/**
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* Update Cube texture.
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* @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
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*
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* @param[in] _handle Texture handle.
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* @param[in] _layer Layer in texture array.
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@ -1254,6 +1254,9 @@ func.createTextureCube
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--- 1, expected memory layout is texture and all mips together for each array element.
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--- Update 2D texture.
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---
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--- @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
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---
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func.updateTexture2D
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"void"
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.handle "TextureHandle" --- Texture handle.
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@ -1269,6 +1272,9 @@ func.updateTexture2D
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{ default = UINT16_MAX }
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--- Update 3D texture.
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---
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--- @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
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---
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func.updateTexture3D
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"void"
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.handle "TextureHandle" --- Texture handle.
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@ -1282,6 +1288,9 @@ func.updateTexture3D
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.mem "const Memory*" --- Texture update data.
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--- Update Cube texture.
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---
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--- @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
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---
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func.updateTextureCube
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"void"
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.handle "TextureHandle" --- Texture handle.
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