D3D12: Fixed texture array frame buffer.

This commit is contained in:
Branimir Karadžić 2019-02-11 11:49:44 -08:00
parent 604f275d61
commit afd8145569

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@ -5219,6 +5219,7 @@ namespace bgfx { namespace d3d12
desc.Texture2DArray.FirstArraySlice = at.layer;
desc.Texture2DArray.ArraySize = 1;
desc.Texture2DArray.MipSlice = at.mip;
desc.Texture2DArray.PlaneSlice = 0;
}
else
{