Fixing texture flags when forcing point sampling.

This commit is contained in:
Dario Manesku 2016-03-23 00:20:58 +01:00
parent 65e31f890d
commit 956622e360
1 changed files with 2 additions and 2 deletions

View File

@ -4437,11 +4437,11 @@ namespace bgfx { namespace gl
&& !s_textureFilter[m_textureFormat])
{
// Force point sampling when texture format doesn't support linear sampling.
_flags &= 0
_flags &= ~(0
| BGFX_TEXTURE_MIN_MASK
| BGFX_TEXTURE_MAG_MASK
| BGFX_TEXTURE_MIP_MASK
;
);
_flags |= 0
| BGFX_TEXTURE_MIN_POINT
| BGFX_TEXTURE_MAG_POINT