From 956622e3606062a3266e21cfb2922008f72fd2df Mon Sep 17 00:00:00 2001 From: Dario Manesku Date: Wed, 23 Mar 2016 00:20:58 +0100 Subject: [PATCH] Fixing texture flags when forcing point sampling. --- src/renderer_gl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index 395856cda..f89ed2166 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -4437,11 +4437,11 @@ namespace bgfx { namespace gl && !s_textureFilter[m_textureFormat]) { // Force point sampling when texture format doesn't support linear sampling. - _flags &= 0 + _flags &= ~(0 | BGFX_TEXTURE_MIN_MASK | BGFX_TEXTURE_MAG_MASK | BGFX_TEXTURE_MIP_MASK - ; + ); _flags |= 0 | BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT