D3D11: Quiet validation warning.

This commit is contained in:
Branimir Karadžić 2018-04-19 16:38:20 -07:00
parent 6eceb82985
commit 7f6b6ba67c

View File

@ -2229,15 +2229,9 @@ namespace bgfx { namespace d3d11
void invalidateCompute()
{
m_deviceCtx->CSSetShader(NULL, NULL, 0);
ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
m_deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
m_deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
ID3D11SamplerState* samplers[BGFX_MAX_COMPUTE_BINDINGS] = {};
m_deviceCtx->CSSetSamplers(0, BX_COUNTOF(samplers), samplers);
m_deviceCtx->CSSetUnorderedAccessViews(0, BGFX_MAX_COMPUTE_BINDINGS, s_zero.m_uav, NULL);
m_deviceCtx->CSSetShaderResources(0, BGFX_MAX_COMPUTE_BINDINGS, s_zero.m_srv);
m_deviceCtx->CSSetSamplers(0, BGFX_MAX_COMPUTE_BINDINGS, s_zero.m_sampler);
}
void updateMsaa()
@ -5770,6 +5764,11 @@ namespace bgfx { namespace d3d11
}
}
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
// Quiet validation: Resource being set to CS UnorderedAccessView slot 0 is still bound on input!
deviceCtx->CSSetShaderResources(0, BGFX_MAX_COMPUTE_BINDINGS, s_zero.m_srv);
}
deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
deviceCtx->CSSetSamplers(0, BX_COUNTOF(sampler), sampler);