mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
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28e1839342
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6eceb82985
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@ -10097,7 +10097,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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{
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// Process text input (before we check for Return because using some IME will effectively send a Return?)
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// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
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if (!(io.KeyCtrl && !io.KeyAlt) && is_editable && !user_nav_input_start)
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bool ignore_inputs = (io.KeyCtrl && !io.KeyAlt) || (io.OptMacOSXBehaviors && io.KeySuper);
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if (!ignore_inputs && is_editable && !user_nav_input_start)
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for (int n = 0; n < IM_ARRAYSIZE(io.InputCharacters) && io.InputCharacters[n]; n++)
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{
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// Insert character if they pass filtering
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@ -13317,11 +13318,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
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ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
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ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
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if (window->NavRectRel[0].IsInverted())
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if (!window->NavRectRel[0].IsInverted())
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ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
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else
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ImGui::BulletText("NavRectRel[0]: <None>");
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow");
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if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
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if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
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{
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